1. Abilities
  2. flashpoint
  3. secrets_of_the_enclave
  4. bosses
  5. boss1
  6. ground_slam

Slam

Slam

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.flashpoint.secrets_of_the_enclave.graul

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Slam
2
Slam
3
stunnedStunned – Unable to act.
4
Slam
  • [hidden] [5.5s]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.flashpoint.secrets_of_the_enclave.boss1.ground_slam, dependent on calling effect
    • Immobilize and prevent rotation
  • 2
    • When effect ticks the 3rd time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 20m
      - Angle = (float) 70

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [2s]
    stunnedStunned
    Unable to act.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Play appearance epp.flashpoint.secrets_of_the_enclave.boss1.stun_target, dependent on calling effect
    • Stun the TARGET
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is any of 8-man SM, 16-man SM, 16-man VM

    Perform the following actions:

    • Play appearance epp.flashpoint.secrets_of_the_enclave.boss1.stun_target, dependent on calling effect
    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2, 25° pitch, 15° yaw
  • [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0