1. Abilities
  2. qtr
  3. flashpoint
  4. general
  5. solo
  6. revan_part_2
  7. buff

Solo Bolster

benevolence

Solo Bolster

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
benevolenceSolo Bolster – Bolstering your gear while in a Solo Mode Flashpoint. Probes will heal you for 3% every 3 seconds while out of combat.
2
benevolenceLevel Lock – You are level locked to 36. Probes will heal you for 3% every 3 seconds while out of combat.
3
benevolenceSolo Bolster – Bolstering your gear while in a Solo Mode Flashpoint. Probes will heal you for 2% every 3 seconds while in combat.
  • [does not expire]
    benevolenceSolo Bolster
    Bolstering your gear while in a Solo Mode Flashpoint.
    Probes will heal you for 3% every 3 seconds while out of combat.


  • 1
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is not in combat
        AND
        • If hitpoints of TARGET < 100%
        >

    Perform the following actions:

    • Heal the TARGET with Tech for 1*BonusHeal + (3% of its HP), causing no threat
    • Play appearance epp.agent.kolto_probe.heal, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Play appearance epp.agent.kolto_probe.buff, dependent on calling effect
  • 3
    • When effect is applied

    Perform the following actions:

  • 4
    • When effect ticks
    • When effect is applied

    Override target to:

    • Companion
      - Master = (int) 3

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [does not expire]
    benevolenceLevel Lock
    You are level locked to 36.
    Probes will heal you for 3% every 3 seconds while out of combat.


  • 1
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is not in combat
        AND
        • If hitpoints of TARGET < 100%
        >

    Perform the following actions:

    • Heal the TARGET with Tech for 1*BonusHeal + (2% of its HP), causing no threat
    • Play appearance epp.agent.kolto_probe.heal, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Play appearance epp.agent.kolto_probe.buff, dependent on calling effect
  • 3
    • When effect is applied

    Perform the following actions:

  • 4
    • When effect ticks
    • When effect is applied

    Override target to:

    • Companion
      - Master = (int) 3

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [does not expire]
    benevolenceSolo Bolster
    Bolstering your gear while in a Solo Mode Flashpoint.
    Probes will heal you for 2% every 3 seconds while in combat.


  • 1
    • Before NPC with this effect takes damage, not more than every 3s

    Only when the following conditions are met:

      • If hitpoints of TARGET ≥ 50%

    Perform the following actions:

    • Heal the TARGET with Tech for 1*BonusHeal + (2.5% of its HP), causing no threat
    • Play appearance epp.agent.kolto_probe.heal, dependent on calling effect
  • 2
    • Before NPC with this effect takes damage, not more than every 3s

    Only when the following conditions are met:

      • If hitpoints of TARGET ≤ 50%

    Perform the following actions:

    • Heal the TARGET with Tech for 1*BonusHeal + (5% of its HP), causing no threat
    • Play appearance epp.agent.kolto_probe.heal, dependent on calling effect
  • 3
    • When CASTER enters combat

    Perform the following actions:

    • Play appearance epp.trooper.medical_probe.probe_heal, dependent on calling effect
  • 4
    • When effect is applied

    Perform the following actions: