1. Abilities
  2. qtr
  3. flashpoint
  4. general
  5. solo
  6. uprising_buff

Solo Bolster

benevolence

Solo Bolster

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
benevolenceSolo Bolster – Bolstering your gear while in a Solo Mode Uprising. Probes will heal you for 3% every 3 seconds while out of combat.
2
benevolenceSolo Bolster – Bolstering your gear while in a Solo Mode Flashpoint. Probes will heal you for 2% every 3 seconds while in combat.
  • [does not expire]
    benevolenceSolo Bolster
    Bolstering your gear while in a Solo Mode Uprising. Probes will heal you for 3% every 3 seconds while out of combat.

    • When effect ticks

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is not in combat
        AND
        • If hitpoints of TARGET < 100%
        >

    Perform the following actions:

    • Heal the TARGET with Tech for 1*BonusHeal + (3% of its HP), causing no threat
    • Play appearance epp.agent.kolto_probe.heal, dependent on calling effect
    • When CASTER exits combat

    Perform the following actions:

    • Play appearance epp.agent.kolto_probe.buff, dependent on calling effect
    • On Apply

    Perform the following actions:

    • When effect ticks
    • When effect is applied
    • [target override] Companion
      - Master = (int) 3

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [does not expire]
    benevolenceSolo Bolster
    Bolstering your gear while in a Solo Mode Flashpoint. Probes will heal you for 2% every 3 seconds while in combat.

    • On Pre Damage Taken
      - Ignore Redirected Damage = (bool) false
      - Tags = (string)
      - Tag Exclusions = (string)
      - Actor = (int) 1
      - Damage Type = (int) 5
      - Weapon Mode = (int) 1
      - Spell Type = (int) 1
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 3s
      - Initial Delay = (time) 0s

    Only when the following conditions are met:

      • If hitpoints of TARGET >= 50%

    Perform the following actions:

    • Heal the TARGET with Tech for 1*BonusHeal + (2.5% of its HP), causing no threat
    • Play appearance epp.agent.kolto_probe.heal, dependent on calling effect
    • On Pre Damage Taken
      - Ignore Redirected Damage = (bool) false
      - Tags = (string)
      - Tag Exclusions = (string)
      - Actor = (int) 1
      - Damage Type = (int) 5
      - Weapon Mode = (int) 1
      - Spell Type = (int) 1
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 3s
      - Initial Delay = (time) 0s

    Only when the following conditions are met:

      • If hitpoints of TARGET <= 50%

    Perform the following actions:

    • Heal the TARGET with Tech for 1*BonusHeal + (5% of its HP), causing no threat
    • Play appearance epp.agent.kolto_probe.heal, dependent on calling effect
    • When CASTER enters combat

    Perform the following actions:

    • Play appearance epp.trooper.medical_probe.probe_heal, dependent on calling effect
    • On Apply

    Perform the following actions: