1. Abilities
  2. qtr
  3. flashpoint
  4. general
  5. solo
  6. uprising_buff

Solo Bolster

benevolence

Solo Bolster

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
benevolenceSolo Bolster – Bolstering your gear while in a Solo Mode Uprising. Probes will heal you for 3% every 3 seconds while out of combat.
2
benevolenceSolo Bolster – Bolstering your gear while in a Solo Mode Flashpoint. Probes will heal you for 2% every 3 seconds while in combat.
  • [does not expire]
    benevolenceSolo Bolster
    Bolstering your gear while in a Solo Mode Uprising. Probes will heal you for 3% every 3 seconds while out of combat.

    • When effect ticks

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is not in combat
        AND
        • If hitpoints of PRIMARY TARGET < 100%
        >

    Perform the following actions:

    • Heal the TARGET with Tech for 1*BonusHeal + (3% of its HP), causing no threat
    • Play appearance epp . agent . kolto_probe . heal, dependent on calling effect
    • When CASTER exits combat

    Perform the following actions:

    • Play appearance epp . agent . kolto_probe . buff, dependent on calling effect
    • On Apply

    Perform the following actions:

    • When effect ticks
    • When effect is applied
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [does not expire]
    benevolenceSolo Bolster
    Bolstering your gear while in a Solo Mode Flashpoint. Probes will heal you for 2% every 3 seconds while in combat.

    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Only when the following conditions are met:

      • If hitpoints of PRIMARY TARGET >= 50%

    Perform the following actions:

    • Heal the TARGET with Tech for 1*BonusHeal + (2.5% of its HP), causing no threat
    • Play appearance epp . agent . kolto_probe . heal, dependent on calling effect
    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Only when the following conditions are met:

      • If hitpoints of PRIMARY TARGET <= 50%

    Perform the following actions:

    • Heal the TARGET with Tech for 1*BonusHeal + (5% of its HP), causing no threat
    • Play appearance epp . agent . kolto_probe . heal, dependent on calling effect
    • When CASTER enters combat

    Perform the following actions:

    • Play appearance epp . trooper . medical_probe . probe_heal, dependent on calling effect
    • On Apply

    Perform the following actions: