1. Abilities
  2. dynamic_events
  3. dantooine
  4. world_boss
  5. toxic
  6. toxic_empowered

Splattering Runoff

healing

Splattering Runoff

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
healing
Splattering Runoff
2
healing
Splattering Runoff
3
10
healingSplattering Runoff – Coated in vile slime. Taking escalating damage while moving. Pulsing area damage while moving.
4
sprintIn Motion – You're moving! It hurts!
5
healing
Splattering Runoff
6
stunnedStunned – Unable to take actions.
7
healing
Splattering Runoff
8
healing
Splattering Runoff
9
healing
Splattering Runoff
  • [hidden] [2s]
    healingEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
    • Play appearance epp.dynamic_events.dantooine.world_boss.toxic.toxic_projectile, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [30s]
    healingSplattering Runoff
    Coated in vile slime. Taking escalating damage while moving. Pulsing area damage while moving.

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.dynamic_events.dantooine.world_boss.toxic.toxic_debuff_empowered, dependent on calling effect
  • 3
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​buff.​global_immunity

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) true
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.13
      - Standard Health Percent Min = (float) 0.13
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When stacks of this effect increase

    Perform the following actions:

    • Play appearance epp.dynamic_events.dantooine.world_boss.toxic.toxic_debuff_explosion, dependent on calling effect
  • 5
    • When stacks of this effect increase

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 6
    • When CASTER is moving

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​dynamic_encounters.​dantooine.​world_boss.​toxic_runoff_in_motion

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.dynamic_encounters.dantooine.world_boss.toxic_runoff_dot
    • Add effect #4 to TARGET from CASTER
  • 7
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​dynamic_encounters.​dantooine.​world_boss.​toxic_runoff_in_motion

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.dynamic_encounters.dantooine.world_boss.toxic_runoff_dot
  • 8
    • When effect ticks

    Only when the following conditions are met:

      • Has Effect At Charge Count
        - Negated = (bool) false
        - Actor = (int) 3
        - Count = (int) 0
        - Ability Spec = 0
        - Comparison = (int) 4
        - From Actor = NONE
        - Tags: tag.abl.dynamic_encounters.dantooine.world_boss.toxic_runoff_dot

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • [300s]
    sprintIn Motion
    You're moving! It hurts!

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​dynamic_encounters.​dantooine.​world_boss.​toxic_runoff_dot

    Perform the following actions:

    • Remove this effect
  • 2
    • On Move Stop
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0s

    Perform the following actions:

    • Remove this effect
  • 3
    • When effect ticks

    Perform the following actions:

    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Tags: tag.abl.dynamic_encounters.dantooine.world_boss.toxic_runoff_dot
  • [1s]
    healingSplattering Runoff

  • [1s]
    stunnedStunned
    Unable to take actions.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1, 15° pitch, 0° yaw
    • Stun the TARGET
    • Play appearance epp.agent.flash_bang.blinded, dependent on calling effect
  • [hidden] [1s]
    healingEffect #7

  • [hidden] [1s]
    healingEffect #8

  • [0s] [not displayed]
    healingEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) true
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.13
      - Standard Health Percent Min = (float) 0.13
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0