1. Abilities
  2. qtr
  3. conquest
  4. equipment
  5. starfighter_flyby

Starfighter Flyby

spvp_wingman

Starfighter Flyby

Calls in a starfighter strafing run that knocks out planetary defense shielding and does heavy damage to the area around your target.

Attributes

Conditions

Metadata

Used by

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spvp_wingman
Starfighter Flyby
2
spvp_wingman
Starfighter Flyby
  • [hidden] [5s]
    spvp_wingmanEffect #1

    • When effect is applied
    • When effect ticks the 1th time
    • When effect ticks the 2th time

    Only when the following conditions are met:

      • If Faction
        - Negated = (bool) false
        - Factions = (string)
        - Actor = (int) 2
        - Factions = Int(16591463407040943397)

    Perform the following actions:

    • Play appearance epp . qtr . conquest . equipment . orbital_bomber_imperial
    • When effect is applied
    • When effect ticks the 1th time
    • When effect ticks the 2th time

    Only when the following conditions are met:

      • If Faction
        - Negated = (bool) false
        - Factions = (string)
        - Actor = (int) 2
        - Factions = Int(1086966210362573345)

    Perform the following actions:

    • Play appearance epp . qtr . conquest . equipment . orbital_bomber_republic
    • When effect ticks the 1th time
    • When effect ticks the 2th time
    • When effect ticks the 3th time

    Perform the following actions:

    • Play appearance epp . qtr . conquest . equipment . orbital_bomber_impact, dependent on calling effect
    • Add effect #2 to TARGET from TARGET
    • On Apply

    Perform the following actions:

    • Play appearance epp . qtr . conquest . equipment . orbital_bomber_target, dependent on calling effect
  • [0s] [not displayed]
    spvp_wingmanEffect #2

    • On Apply
    • [target override]

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 5000
      - Amount Min = (float) 5000
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Dispel all effects