Static Barrier
Static Barrier
Surrounds the target in a lightning shield that lasts <<1[%d/%d/%d]>> seconds and absorbs a high amount of damage. Protected targets become deionized and cannot benefit from Static Barrier again for <<2[%d/%d/%d]>> seconds.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141149266112765099 |
Combat log ID: | 2211633279533056 |
FQN: | abl. |
Star Wars name: | Static Barrier |
Other languages: | [Static Barrier] [Static Barrier] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. sith_ inquisitor. force_ ability Global ID: 16140979615757087917 FQN: abl. test. qa. gameplayer_ persistence. combat_ systems. tech. tech_ shield/0/1
- [30s]
Static Barrier
Absorbs damage.Slot: Buff Duration: 30s On death: Effect is removed Tick rate: 2s (15 ticks) # occurrences: 1 Tags: tag. abl. , tag.sith_ inquisitor. force_ ability abl. sith_ inquisitor. static_ barrier Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140980715268716400 FQN: abl. test. qa. gameplayer_ persistence. combat_ systems. tech. tech_ shield/0/2 - Set Duration
- 1
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Max Damage Absorbed = (float) 1,500
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect ticks
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectinterceptor_shield. interceptor_shield_absorb
- 3
- Before NPC with this effect takes damage (weapon mode Melee), not more than every 1.5s
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. sith_ inquisitor. force_ ability Conditions: - Can only be called by other effects
Global ID: 16140981814780342727 FQN: abl. test. qa. gameplayer_ persistence. combat_ systems. tech. tech_ shield/0/3 - 1
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
bounty_hunter. ion_cylinder. hit - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.15
- Standard Health Percent Min = (float) 0.05
- Amount Modifier Percent = (float) 0.01
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0