1. Abilities
  2. test
  3. qa
  4. gameplayer_persistence
  5. combat_systems
  6. tech
  7. tech_shield

Static Barrier

electricshield

Static Barrier

Surrounds the target in a lightning shield that lasts <<1[%d/%d/%d]>> seconds and absorbs a high amount of damage. Protected targets become deionized and cannot benefit from Static Barrier again for <<2[%d/%d/%d]>> seconds.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
electricshield
Static Barrier
2
electricshieldStatic Barrier – Absorbs damage.
3
electricshield
Static Barrier
  • [0s] [not displayed]
    electricshieldEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electric_screen.electric_screen_cast
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [30s]
    electricshieldStatic Barrier
    Absorbs damage.

  • 1
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 1,500
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.bounty_hunter.interceptor_shield.interceptor_shield_absorb, dependent on calling effect
  • 3
    • Before NPC with this effect takes damage (weapon mode Melee), not more than every 1.5s

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    electricshieldEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.bounty_hunter.ion_cylinder.hit
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.15
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0