1. Abilities
  2. dynamic_events
  3. ord
  4. inside_job
  5. activate_stealth

Stealth Generator

stealth

Stealth Generator

Creates a temporary stealth field. Not usable in combat.

Attributes

Conditions

Metadata

Users

Used by
  • apc.dynamic_events.ord.inside_job.temp_stealth_generator

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stealth
Stealth Generator
2
stealthStealth Generator – Difficult to detect.
  • [90s]
    stealthStealth Generator

  • 1
    • When effect is applied

    Perform the following actions:

    • Put TARGET into stealth
    • Set movement speed to 85%
    • Modify stat Increased Stealth Level, increase by 15
    • Play appearance epp.agent.stealth.cast_instant
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.stealth.loop
  • 3
    • When effect is applied
    • When effect is refreshed

    Override target to:

    • Companion
      - Master = (int) 3

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • When character takes damage without tags tag.abl.utility.does_not_break_stealth, delayed by 2s
    • When starting a conversation

    Perform the following actions:

    • Remove this effect
  • 5
    • Just before this effect is removed

    Override target to:

    • Companion
      - Master = (int) 3

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​buff.​stealth
  • 6
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.agent.stealth.exit
  • [does not expire]
    stealthStealth Generator
    Difficult to detect.

  • 1
    • When effect is applied

    Perform the following actions:

    • Put TARGET into stealth
    • Set posture of TARGET to Passive
    • Play appearance epp.agent.stealth.cast_instant
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.stealth.loop
  • 3
    • When character deals damage that does not get redirected, delayed by 1s

    Perform the following actions:

    • Remove this effect
  • 4
    • Just before this effect is removed

    Override target to:

    • Master
      - Pet = (int) 3

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​buff.​stealth
  • 5
    • Just before this effect is removed

    Only when the following conditions are met:

    Perform the following actions:

    • Set posture of TARGET to Defensive
  • 6
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.agent.stealth.exit