Stealth Generator
Stealth Generator
Creates a temporary stealth field. Not usable in combat.
Attributes
| Type: | active |
| Activation time: | 1s cast |
| Target type: | Self |
| AI type: | None |
Metadata
| Contained since: | Patch 7.7.0 |
| Global ID: | 16141020964857986790 |
| Combat log ID: | 4876643306831872 |
| FQN: | abl. |
| Star Wars name: | Stealth Generator |
| Other languages: | Tarngenerator Générateur de furtivité |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [90s]
Stealth GeneratorSlot: Buff Duration: 1m 30s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.buff. is_ detectable abl. , tag.buff. self_ stealth abl. buff. stealth Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1m 30s
- Max Duration = (time) 1m 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141115216293127548 FQN: abl. dynamic_ events. ord. inside_ job. activate_ stealth/3/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Put TARGET into stealth
- Set movement speed to 85%
- Modify stat Increased Stealth Level, increase by 15
- Play appearance epp.
agent. stealth. cast_instant
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. stealth. loop
- 3
- When effect is applied
- When effect is refreshed
Override target to:
- Companion
- Master = (int) 3
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 4
- When character takes damage without tags tag.
abl. , delayed by 2sutility. does_not_break_stealth - When starting a conversation
Perform the following actions:
- Remove this effect
- When character takes damage without tags tag.
- 5
- Just before this effect is removed
Override target to:
- Companion
- Master = (int) 3
Perform the following actions:
- Dispel all effects from tags tag.abl.buff.stealth
- 6
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
agent. stealth. exit
- [does not expire]
Stealth Generator
Difficult to detect.Slot: Buff Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. , tag.buff. is_ detectable abl. , tag.buff. self_ stealth abl. buff. stealth Initializers: - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. buff. stealth
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- If TARGET is a companion
Global ID: 16141111917758240837 FQN: abl. dynamic_ events. ord. inside_ job. activate_ stealth/3/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Put TARGET into stealth
- Set posture of TARGET to Passive
- Play appearance epp.
agent. stealth. cast_instant
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. stealth. loop
- 3
- When character deals damage that does not get redirected, delayed by 1s
Perform the following actions:
- Remove this effect
- 4
- Just before this effect is removed
Override target to:
- Master
- Pet = (int) 3
Perform the following actions:
- Dispel all effects from tags tag.abl.buff.stealth
- 5
- Just before this effect is removed
Only when the following conditions are met:
- If TARGET does not have one effect from
PassivePassive
Commands your companion to stop fighting and follow you.
FQN: abl.companion.follow
Perform the following actions:
- Set posture of TARGET to Defensive
- 6
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
agent. stealth. exit