1. Abilities
  2. exp
  3. seasons
  4. 02_uprisings
  5. tat
  6. dust
  7. boss_3
  8. atst
  9. flurry_melee_with_pushback

Stomp

flashbang

Stomp

(Standard attack for AT-ST)

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flashbang
Stomp
2
flashbang
Stomp
3
flashbang
Stomp
4
flashbang
Stomp
5
flashbang
Stomp
  • [hidden] [does not expire]
    flashbangEffect #1

  • 1
    • When channel ended

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [1s]
    flashbangEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flurry.droid.atst.melee_flurry
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    flashbangEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.4
      - Standard Health Percent Min = (float) 0.4
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    flashbangEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 10m
      - Angle = (float) 40

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2.44, 1° pitch, 0° yaw
  • [hidden] [3.55s]
    flashbangEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation