1. Abilities
  2. qtr
  3. 1x2
  4. flashpoint
  5. lost_island
  6. enemy
  7. trash
  8. icebox
  9. rakghoul_aggressor
  10. storm

Storm

forceCharge

Storm

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x2.flashpoint.lost_island.enemy.difficulty_1.trash.icebox.rakghoul_aggressor

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceCharge
Storm
2
immobilizedImmobilized – Unable to move.
3
forceCharge
Storm
4
thrownKnockdown – Prone and unable to act.
  • [0s] [not displayed]
    forceChargeEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If CASTER is positioned 5m to 35m to center of TARGET

    Perform the following actions:

    • Play appearance epp.qtr.1x2.flashpoint.lost_island.trash.icebox.rakghoul_aggressor.charge.cast_instant
    • Teleport To Target
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.qtr.1x2.flashpoint.lost_island.trash.icebox.rakghoul_aggressor.charge.cast_instant
    • Teleport To Target
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [2s]
    immobilizedImmobilized
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [hidden] [0.3s]
    forceChargeEffect #3

  • 1
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If the Tech spell hit
        AND
        • If TARGET != PRIMARY TARGET
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Play appearance epp.qtr.1x2.flashpoint.lost_island.trash.icebox.rakghoul_aggressor.charge.target, dependent on calling effect
  • [2s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 2.5, 60° pitch, 0° yaw
    • Stun the TARGET