1. Abilities
  2. flashpoint
  3. umbara
  4. enemy
  5. boss
  6. slybex
  7. howl

Strength of the Pack

abl_sw_ju_extending_ire

Strength of the Pack

Attributes

Conditions

Metadata

Users

Used by
  • class.flashpoint.umbara.enemy.boss.slybex.alpha_slybex

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sw_ju_extending_ire
Strength of the Pack
2
damagevulnerabilityMarked for Prey – Increase damage taken
3
healingattackersStrength of the Pack – Heals over time and removes debuffs
4
abl_sw_ju_extending_ire
Strength of the Pack
  • [0s] [not displayed]
    abl_sw_ju_extending_ireEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 2
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Play appearance epp.smuggler.kolto_waves.pulse, dependent on calling effect
  • [10s]
    damagevulnerabilityMarked for Prey
    Increase damage taken

  • 1
    • When effect is applied

    Perform the following actions:

  • [10s]
    healingattackersStrength of the Pack
    Heals over time and removes debuffs

  • 1
    • When effect ticks

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + 0.025*StandardHealth, causing no threat
    • Play appearance epp.bounty_hunter.kolto_missile.kolto_missile_heal_proc, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​debuff.​damage_vulnerability, tag.​abl.​debuff.​silence, tag.​abl.​debuff.​armor_reduced, tag.​abl.​debuff.​snare, tag.​abl.​debuff.​damage_reduced, tag.​abl.​debuff.​damage_over_time, tag.​abl.​debuff.​blind, tag.​abl.​debuff.​stun, tag.​abl.​debuff.​poison, tag.​abl.​debuff.​bleed, tag.​abl.​debuff.​sleep
  • 3
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    abl_sw_ju_extending_ireEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 30s
    • Play appearance epp.sith_warrior.taunt.debuff, dependent on calling effect