1. Abilities
  2. test
  3. emmanuel
  4. jedi_knight
  5. strike_optimize

Strike

sweep

Strike

Inflicts <<1>> damage with a series of quick melee attacks. Generates 2 Focus. Strikes with both weapons if dual wielding.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sweep
Strike
2
sweep
Strike
3
sweep
Strike
  • [hidden] [1.5s]
    sweepEffect #1

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.66
      - Coefficient = (float) 0.33
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.flurry.melee.jedi_knight.strike_reaction
    • Play appearance epp.test.emmanuel.jedi_knight.strike_reaction_1
  • 2
    • When effect ticks the 3rd time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.66
      - Coefficient = (float) 0.33
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.flurry.melee.jedi_knight.strike_reaction
    • Play appearance epp.test.emmanuel.jedi_knight.strike_reaction_2
  • 3
    • When effect ticks the 6th time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.66
      - Coefficient = (float) 0.33
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.test.emmanuel.jedi_knight.strike_reaction_3
  • 4
    • When effect ticks the 2nd time

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.test.emmanuel.jedi_knight.strike_2
  • 5
    • When effect ticks the 4th time

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.test.emmanuel.jedi_knight.strike_3
  • 6
    • When effect ticks the 6th time

    Override target to:

    • Caster

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
  • 7
    • When effect ticks the 5th time

    Override target to:

    • Caster

    Only when the following conditions are met:

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
  • [1.5s]
    sweepStrike

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.66
      - Coefficient = (float) 0.33
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.test.emmanuel.jedi_knight.strike_reaction_1
  • 2
    • When effect ticks the 3rd time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Secondary Melee
    • Play appearance epp.test.emmanuel.jedi_knight.strike_reaction_2
  • 3
    • When effect ticks the 6th time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.33
      - Coefficient = (float) 0.66
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.test.emmanuel.jedi_knight.strike_reaction_3
  • 4
    • When effect ticks the 1st time

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.test.emmanuel.jedi_knight.strike_2
  • 5
    • When effect ticks the 3rd time

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.test.emmanuel.jedi_knight.strike_3
  • 6
    • When effect ticks the 6th time

    Override target to:

    • Caster

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
  • 7
    • When effect ticks the 5th time

    Override target to:

    • Caster

    Only when the following conditions are met:

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
  • [0s] [not displayed]
    sweepEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flurry.npc.unarmed
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 5
      - Amount Modifier Fixed Min = (float) 1
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee