1. Abilities
  2. daily_area
  3. ossus
  4. world_boss
  5. jedi_tank_droid
  6. r8_x8
  7. heat_overload

SYSTEM.EXCEPTION:0x46495245

SYSTEM.EXCEPTION:0x46495245

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
armormeltSYSTEM.EXCEPTION:0x46495245 – Unable to maintain threat. Immune to taunt. Periodically radiating damage. WARNING: Core temperature has exceeded safe operational limits.
2
powerarmor
Glowing Hot
3
SYSTEM.EXCEPTION:0x46495245
  • [15s]
    armormeltSYSTEM.EXCEPTION:0x46495245
    Unable to maintain threat. Immune to taunt. Periodically radiating damage.

    WARNING:
    Core temperature has exceeded safe operational limits.


  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 30
      - Sort Type = Closest
      - Radius = 15m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Set attack wave to #3
  • 4
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 185%
    • Play appearance epp.daily_area.ossus.world_boss.jedi_tank_droid.r8_x8.heat_overload.debuff, dependent on calling effect
    • Interrupt ability and prevent usage for 2s
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.taunt
  • [0s] [not displayed]
    powerarmorGlowing Hot

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.12
      - Standard Health Percent Min = (float) 0.12
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 8m to center of TARGET

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [1s]
    Effect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.22
      - Standard Health Percent Min = (float) 0.22
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Ballistic Impulse, centered at caster, never knockdown, momentum = 1.8, 20° pitch, 0° yaw