1. Abilities
  2. placeables
  3. event
  4. nar_nightlife
  5. cantina_bar
  6. on_use_randomized

Taking a Drink from the Well

vialofmysteryliquid

Taking a Drink from the Well

Attributes

Conditions

Metadata

Users

Triggered by clicking on (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
vialofmysteryliquid
Taking a Drink from the Well
2
zoosha_solutionTaking a Drink from the Well – Feelin- Oh, look! Shiny!
3
vanadium_flux
Taking a Drink from the Well
4
6_0_Water_BottleTaking a Drink from the Well – Feeling Speedy
5
fresh_medicinal_fluidTaking a Drink from the Well – Feeling Tired
6
protonic_fluxTaking a Drink from the Well – Feeling Funky
  • [0s] [not displayed]
    vialofmysteryliquidEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If no previous subeffect met its conditions
        AND
        • If a random chance of 20% is met
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If no previous subeffect met its conditions
        AND
        • If a random chance of 25% is met
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If no previous subeffect met its conditions
        AND
        • If a random chance of 33.3300018% is met
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 5
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If no previous subeffect met its conditions
        AND
        • If a random chance of 50% is met
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [does not expire]
    zoosha_solutionTaking a Drink from the Well
    Feelin- Oh, look! Shiny!

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.caster_pop_out, dependent on calling effect
    • Play appearance epp.emote.drink, dependent on calling effect
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_02
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_03
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_04
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_05
    • Grant Currency
      - Currency Type = (int) 1
      - Currency Quantity = (int) 1
  • [hidden] [does not expire]
    vanadium_fluxEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

  • [does not expire]
    6_0_Water_BottleTaking a Drink from the Well
    Feeling Speedy

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.caster_pop_out, dependent on calling effect
    • Play appearance epp.emote.drink, dependent on calling effect
    • Set movement speed to 200%
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_01
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_02
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_04
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_05
  • [does not expire]
    fresh_medicinal_fluidTaking a Drink from the Well
    Feeling Tired

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.caster_pop_out, dependent on calling effect
    • Play appearance epp.emote.drink, dependent on calling effect
    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 3,000
      - Amount Min = (float) 1
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_01
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_02
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_03
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_05
  • [does not expire]
    protonic_fluxTaking a Drink from the Well
    Feeling Funky

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.caster_pop_out, dependent on calling effect
    • Play appearance epp.emote.drink, dependent on calling effect
    • Heal the TARGET for 1*BonusHeal + 2,000 HP, causing no threat
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_01
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_02
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_03
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_04