1. Abilities
  2. flashpoint
  3. sov
  4. bosses
  5. ajak
  6. pick_off_mark

Target Analyzer

abl_bh_pt_reel_and_rattle

Target Analyzer

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.flashpoint.sov.boss.troya_ajak

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_pt_reel_and_rattle
Target Analyzer
2
assassinateZeroed In – Find cover or distribute the attack.
3
abl_bh_pt_reel_and_rattle
Target Analyzer
4
abl_bh_pt_reel_and_rattle
Target Analyzer
  • [0s]
    abl_bh_pt_reel_and_rattleTarget Analyzer

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 2
      - Travel Speed = (float) 2
      - Travel Time = (time) 1s
    • Play appearance epp.bounty_hunter.mark_target.mark_target_cast, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.07
      - Standard Health Percent Min = (float) 0.07
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER
  • 3
    • When projectile completed travel and hit target

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [12s]
    assassinateZeroed In
    Find cover or distribute the attack.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.rakata.boss.arkous_and_darok.darok_impale, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.serrated_shot.target_bleed, dependent on calling effect
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man

    Perform the following actions:

    • Set movement speed to 60%
  • 4

    Perform the following actions:

    • Remove this effect
  • [12s]
    abl_bh_pt_reel_and_rattleTarget Analyzer

  • [hidden] [0s] [not displayed]
    abl_bh_pt_reel_and_rattleEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 12s