1. Abilities
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_3
  8. doubt

Test of Resolve

abl_si_so_enlivening_entropy

Test of Resolve

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_si_so_enlivening_entropy
Test of Resolve
2
abl_sw_ju_enkindling_agonyScorned – Malgus looks at you with contempt. Prove your will against him.
3
abl_si_sa_MountingDarknessDoubt – Malgus is filling your mind with visions of your dark future. You must confront your destiny!
4
abl_si_sa_MountingDarknessDoubt – Malgus is filling your mind with visions of your dark future. You must confront your destiny!
5
abl_si_sa_MountingDarknessDoubt – Malgus is filling your mind with visions of your dark future. You must confront your destiny!
6
abl_si_so_enlivening_entropyTest of Resolve – Only those who are willing to prove their worth against Malgus are allowed to face him.
7
abl_si_so_enlivening_entropy
Ignore caster
8
3
abl_si_so_enlivening_entropy
Test of Resolve
9
abl_si_so_enlivening_entropy
Test of Resolve
  • [hidden] [does not expire]
    abl_si_so_enlivening_entropyEffect #1

  • 1
    • When effect ticks the 1st time

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect ticks the 2nd time

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​corellia.​republic.​enemy.​boss_3.​marked_target
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Add effect #7 to TARGET from CASTER
    • Add effect #8 to TARGET from CASTER
  • 3
    • When effect ticks the 3rd time

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​corellia.​republic.​enemy.​boss_3.​marked_target
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Add effect #7 to TARGET from CASTER
    • Add effect #8 to TARGET from CASTER
  • 4
    • When effect ticks the 4th time

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​corellia.​republic.​enemy.​boss_3.​marked_target
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • Add effect #7 to TARGET from CASTER
    • Add effect #8 to TARGET from CASTER
  • 5
    • When effect ticks the 4th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 80m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is not a player
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​corellia.​republic.​enemy.​boss_3.​marked_target
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 6
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_07.mob.void_grasp.grasp_empowered_shade, dependent on calling effect
  • 7
    • When effect ticks the 24th time

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [does not expire]
    abl_sw_ju_enkindling_agonyScorned
    Malgus looks at you with contempt. Prove your will against him.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Increased Stealth Detection Level, increase by 400
    • Play appearance epp.flashpoint.corellia.republic.enemy.boss.boss_3.scorn_debuff, dependent on calling effect
    • Add effect #9 to TARGET from TARGET
  • 2
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

    Perform the following actions:

  • [does not expire]
    abl_si_sa_MountingDarknessDoubt
    Malgus is filling your mind with visions of your dark future. You must confront your destiny!

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.republic.enemy.boss.boss_3.doubt_debuff, dependent on calling effect
    • Broadcast Message
      - Color = (string) 1.0,0,0
      - Message String = (string)
      - TempStringId = (string) 2469378561933569
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4285806130757950
      - Message String Id = (int) 0
      - Text Size = (int) 22
      - Duration In Seconds = (float) 5
  • 2
    • When effect ticks the 10th time

    Perform the following actions:

    • Execute hydra hook shade_01
    • Broadcast Message
      - Color = (string) 1.0,0,0
      - Message String = (string)
      - TempStringId = (string) 2469378561933570
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4285806130757955
      - Message String Id = (int) 0
      - Text Size = (int) 22
      - Duration In Seconds = (float) 5
  • [does not expire]
    abl_si_sa_MountingDarknessDoubt
    Malgus is filling your mind with visions of your dark future. You must confront your destiny!

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.republic.enemy.boss.boss_3.doubt_debuff, dependent on calling effect
    • Broadcast Message
      - Color = (string) 1.0,0,0
      - Message String = (string)
      - TempStringId = (string) 2469378561933569
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4285806130757951
      - Message String Id = (int) 0
      - Text Size = (int) 22
      - Duration In Seconds = (float) 5
  • 2
    • When effect ticks the 10th time

    Perform the following actions:

    • Execute hydra hook shade_02
    • Broadcast Message
      - Color = (string) 1.0,0,0
      - Message String = (string)
      - TempStringId = (string) 2469378561933570
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4285806130757954
      - Message String Id = (int) 0
      - Text Size = (int) 22
      - Duration In Seconds = (float) 5
  • [does not expire]
    abl_si_sa_MountingDarknessDoubt
    Malgus is filling your mind with visions of your dark future. You must confront your destiny!

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.republic.enemy.boss.boss_3.doubt_debuff, dependent on calling effect
    • Broadcast Message
      - Color = (string) 1.0,0,0
      - Message String = (string)
      - TempStringId = (string) 2469378561933569
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4285806130757952
      - Message String Id = (int) 0
      - Text Size = (int) 22
      - Duration In Seconds = (float) 5
  • 2
    • When effect ticks the 10th time

    Perform the following actions:

    • Execute hydra hook shade_03
    • Broadcast Message
      - Color = (string) 1.0,0,0
      - Message String = (string)
      - TempStringId = (string) 2469378561933570
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4285806130757953
      - Message String Id = (int) 0
      - Text Size = (int) 22
      - Duration In Seconds = (float) 5
  • [does not expire]
    abl_si_so_enlivening_entropyTest of Resolve
    Only those who are willing to prove their worth against Malgus are allowed to face him.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify stat Increased Stealth Level, increase by 200
    • Put TARGET into stealth
    • Play appearance epp.flashpoint.corellia.republic.enemy.boss.boss_3.doubt_body_effect, dependent on calling effect
  • [hidden] [does not expire]
    abl_si_so_enlivening_entropy Ignore caster

  • 1
    • When effect is applied

    Perform the following actions:

    • Ignore Caster
  • [hidden] [8s]
    abl_si_so_enlivening_entropyEffect #9

  • 1
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 5000m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Broadcast Message
      - Color = (string) 1.0,0,0
      - Message String = (string)
      - TempStringId = (string) 2469378561933571
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4285806130757960
      - Message String Id = (int) 0
      - Text Size = (int) 22
      - Duration In Seconds = (float) 5