1. Abilities
  2. quest
  3. location
  4. open_worlds
  5. class
  6. bounty_hunter
  7. the_mandalorian_killer
  8. thermal_shield

Thermal Shield

energyshield

Thermal Shield

Thermal shield applied to the player during the Ramjet event. It allows the player to ignore the Heavy Grenade volley and make the approach on the Chief Engineer.

Attributes

Conditions

Metadata

Used by

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
energyshieldThermal Shield – Protects the user from most forms of radiation as well as temperatures of up to 1,600 degrees celcius.
2
energyshieldThermal Shield – Shielded from the intense heat of the ramjet.
  • [45s]
    energyshieldThermal Shield
    Protects the user from most forms of radiation as well as temperatures of up to 1,600 degrees celcius.

  • Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Unknown (610) = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 60
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
    • Play appearance epp . bounty_hunter . interceptor_shield . interceptor_shield_absorb
    • On Apply

    Perform the following actions:

    • Play appearance epp . quest . location . open_worlds . act_1 . bounty_hunter . the_mandalorian_killer . thermal_shield_cast
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 16140999139898773746
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • When effect ticks

    Perform the following actions:

    • Play appearance epp . bounty_hunter . interceptor_shield . interceptor_shield_absorb
    • On Effect AppliedTag = ???Tag Exclusions = ???Ability Spec = ???Proc Chance Percent = ???Rate Limit Interval = ???

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET