1. Abilities
  2. qtr
  3. 1x2
  4. flashpoint
  5. lost_island
  6. enemy
  7. trash
  8. tunnels
  9. astromech
  10. grapple_hold

Towline

grapple

Towline

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Towline
2
grappleTied Down – The Utility Droid has attached a towline to you. Movement speed reduced.
3
stunnedStunned – Unable to act.
  • [0s] [not displayed]
    grappleEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 40m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​trash.​tunnels.​astromech.​grapple_hold
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [does not expire]
    grappleTied Down
    The Utility Droid has attached a towline to you. Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
  • [does not expire]
    stunnedStunned
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_loop, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x2.flashpoint.lost_island.trash.tunnels.astromech.grapple_hold.stun_cast, dependent on calling effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.qtr.1x2.flashpoint.lost_island.trash.tunnels.astromech.grapple_hold.stun_end, dependent on calling effect