1. Abilities
  2. exp
  3. seasons
  4. 02
  5. ep_00
  6. sea_floor
  7. nautolan_idle

Underwater

glass

Underwater

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
glass
Underwater
2
glass
Underwater
  • [hidden] [does not expire]
    glassEffect #1

  • 1
    • When CASTER exits combat
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​exp.​seasons.​02.​ep_00.​sea_floor.​idle_float

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [does not expire]
    glassEffect #2

  • 1
    • When CASTER enters combat

    Perform the following actions:

    • Remove this effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_00.sea_floor.nautolan_idle_end, dependent on calling effect
  • 3
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_00.sea_floor.nautolan_idle_loop, dependent on calling effect