1. Abilities
  2. operation
  3. enigma
  4. boss
  5. force_user
  6. ven_diagram
  7. ven_marker_damage

Venn Diagram (Damage)

cc_follow

Venn Diagram (Damage)

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
weddingringcolorvariantVenn Diagram (Damage Ring Carrier) – You are the Damage side of the Ven Diagram. The closest player to you will gain the Damage Mark. If there are no other players in the ring, you will gain the mark. If the closest player also has the Protection Mark they will become the Overlap.
2
cc_follow
Venn Diagram (Damage)
3
cc_follow
Venn Diagram (Damage)
4
cullVenn Diagram (Damage Mark) – You are in the Damage Circle of the Ven Diagram. You are taking damage from the Damage Mark. Having both the Protection Mark and Damage Mark causes you to become the Overlap.
5
foldeduniform1
Venn Diagram Target of Damage AOE VFX
6
cc_follow
Venn Diagram Application Delay
  • [20.4s]
    weddingringcolorvariantVenn Diagram (Damage Ring Carrier)
    You are the Damage side of the Ven Diagram. The closest player to you will gain the Damage Mark. If there are no other players in the ring, you will gain the mark. If the closest player also has the Protection Mark they will become the Overlap.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.enigma.boss.force_user.ven_diagram.carrier_damage_ring, dependent on calling effect
    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect ticks
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​marker_delay_application
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​marker_damage
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​all_mechanics_complete
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    cc_followEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 5.8m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​all_mechanics_complete
        AND
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​marker_damage
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​marker_damage or tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​marker_heal
        AND
        • If TARGET is alive
        AND
        • If no previous subeffect met its conditions
        AND>

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 5.8m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​all_mechanics_complete
        AND
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​marker_damage
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​marker_heal
        AND
        • If TARGET is alive
        AND
        • If no previous subeffect met its conditions
        AND>

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    cc_followEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​target_of_damage or tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​all_mechanics_complete
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​target_of_both_hidden_appearance or tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​all_mechanics_complete or tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​target_of_both or tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​target_of_damage_hidden_appearance
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​target_of_damage
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [20.4s]
    cullVenn Diagram (Damage Mark)
    You are in the Damage Circle of the Ven Diagram. You are taking damage from the Damage Mark. Having both the Protection Mark and Damage Mark causes you to become the Overlap.

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - ResetPositionOnReachedMaxDistance = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - LocalRotation_DisablePitch = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string) operations/enigma/force_user/ven_marker_tether_beam_damage_lmfx
      - On Tick Vfx = (string)
      - Movement Type = (string) aoeMovement_LockToTargetPosition
      - Movement Target Type = (string) aoeTarget_Target
      - BehaviorOnReachedMaxDistance = (string) aoeMovement_None
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxSource = (string) aoeVfxEntity_PrimaryTarget
      - LoopingVfxSourceBone = (string)
      - LoopingVfxTarget = (string) aoeVfxEntity_Target
      - LoopingVfxTargetBone = (string)
      - LoopingVfxPlaystyle = (string) aoeVfx_AttachToNode
      - OnTickVfxPlaystyle = (string) aoeVfx_None
      - Effect Number = (int) 0
      - Ability Spec =

      [4_square_fake_attack]

      FQN: abl.​operation.​enigma.​boss.​last_daughter.​phase2.​movement_platform.​gtaoe_attacks.​4_square_fake_attack

      [4_square_fake_attack]

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 999
      - Tick Rate = (float) 20
      - Min Lifespan = (float) 20
      - Max Lifespan = (float) 20
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 3
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0.1
      - Min Distance = (float) 0
      - First Tick Delay = (float) 19
      - MaxMovementDistance = (float) 1,000
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​target_of_both

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.12
      - Standard Health Percent Min = (float) 0.12
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​target_of_both, tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​target_of_damage_hidden_appearance
  • [hidden] [20.4s]
    foldeduniform1Venn Diagram Target of Damage AOE VFX

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - ResetPositionOnReachedMaxDistance = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - LocalRotation_DisablePitch = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string) operations/enigma/force_user/ven_marker_damage_indicator_lmfx
      - On Tick Vfx = (string)
      - Movement Type = (string) aoeMovement_LockToTargetPosition
      - Movement Target Type = (string) aoeTarget_Target
      - BehaviorOnReachedMaxDistance = (string) aoeMovement_None
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxSource = (string) aoeVfxEntity_Target
      - LoopingVfxSourceBone = (string)
      - LoopingVfxTarget = (string) aoeVfxEntity_Target
      - LoopingVfxTargetBone = (string)
      - LoopingVfxPlaystyle = (string) aoeVfx_AttachToNode
      - OnTickVfxPlaystyle = (string) aoeVfx_None
      - Effect Number = (int) 0
      - Ability Spec =

      [4_square_fake_attack]

      FQN: abl.​operation.​enigma.​boss.​last_daughter.​phase2.​movement_platform.​gtaoe_attacks.​4_square_fake_attack

      [4_square_fake_attack]

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 999
      - Tick Rate = (float) 20
      - Min Lifespan = (float) 20
      - Max Lifespan = (float) 20
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 3
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0.1
      - Min Distance = (float) 0
      - First Tick Delay = (float) 19
      - MaxMovementDistance = (float) 1,000
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
  • [2s]
    cc_followVenn Diagram Application Delay