1. Abilities
  2. itm
  3. legendary
  4. generic
  5. dps
  6. second_wind

Victory Rush

unnatural_longevity

Victory Rush

Defeating an enemy heals you for 20% of your maximum health and increases your movement speed by 75% for <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every <<1[%d seconds/%d second/%d seconds]>>.

Attributes

Conditions

Metadata

Users

Triggered by equipping an item (8)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
unnatural_longevity
Victory Rush
2
unnatural_longevity
Victory Rush
3
unnatural_longevityVictory Rush – Movement speed increased.
  • [hidden] [does not expire]
    unnatural_longevityEffect #1

  • 1
    • When CASTER kills an enemy

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​itm.​setbonus.​sow.​generic.​defensive.​second_wind_heal_on_kill_cooldown

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When character deals damage

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [8s]
    unnatural_longevityEffect #2

  • 1
    • Just before NPC with this effect dies

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​itm.​setbonus.​sow.​generic.​defensive.​second_wind_heal_on_kill_cooldown

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [8s]
    unnatural_longevityVictory Rush
    Movement speed increased.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 175%
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.sith_warrior.enraged_defense.heal_proc, dependent on calling effect
    • Heal the TARGET for (20% of its HP), causing no threat