Victory Rush
Victory Rush
Defeating an enemy heals you for 20% of your maximum health and increases your movement speed by 75% for <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every <<1[%d seconds/%d second/%d seconds]>>.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 7.2.0 |
Global ID: | 16141019721859767713 |
Combat log ID: | 4642528934494208 |
FQN: | abl. |
Star Wars name: | Victory Rush |
Other languages: | Siegeswirbel Déluge victorieux |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Tags: tag. abl. itm. setbonus. sow. generic. defensive. second_ wind_ speed_ on_ kill Initializers: - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140958651901105766 FQN: abl. itm. legendary. generic. dps. second_ wind/10/1 - 1
- When CASTER kills an enemy
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.itm.setbonus.sow.generic.defensive.second_wind_heal_on_kill_cooldown
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 2
- When character deals damage
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [8s]
Effect #2Slot: Other (not visible) Duration: 8s On death: Effect is removed # occurrences: 1 Initializers: - Set type to Other, ignore token threat, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 8s
- Max Duration = (time) 8s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140957552389478419 FQN: abl. itm. legendary. generic. dps. second_ wind/10/2 - 1
- Just before NPC with this effect dies
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.itm.setbonus.sow.generic.defensive.second_wind_heal_on_kill_cooldown
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [8s]
Victory Rush
Movement speed increased.Slot: Buff Duration: 8s On death: Effect is removed # occurrences: 1 Tags: tag. abl. itm. setbonus. sow. generic. defensive. second_ wind_ heal_ on_ kill_ cooldown Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 8s
- Max Duration = (time) 8s
Conditions: - Can only be called by other effects
Global ID: 16140956452877851072 FQN: abl. itm. legendary. generic. dps. second_ wind/10/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 175%
- 2
- When effect is applied
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
sith_warrior. , dependent on calling effectenraged_defense. heal_proc - Heal the TARGET for (20% of its HP), causing no threat