1. Abilities
  2. qtr
  3. 1x2
  4. flashpoint
  5. lost_island
  6. enemy
  7. trash
  8. beach
  9. vile_shaclaw
  10. spit_slow_random

Vile Spit

moss

Vile Spit

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x2.flashpoint.lost_island.enemy.difficulty_1.trash.beach.vile_shaclaw

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
moss
Vile Spit
2
movementslowedSlowed (Physical) – Movement speed reduced.
  • [hidden] [0s]
    mossEffect #1

  • 1
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.18
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 30m to center of TARGET

    Perform the following actions:

    • Play appearance epp.qtr.1x2.flashpoint.lost_island.trash.beach.vile_shaclaw.ranged_flurry.attack
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
    • Play appearance epp.qtr.1x2.flashpoint.lost_island.trash.beach.vile_shaclaw.ranged_flurry.attack
  • [4.5s]
    movementslowedSlowed (Physical)
    Movement speed reduced.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.qtr.1x2.flashpoint.lost_island.trash.beach.vile_shaclaw.vile_spit.snare, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 70%
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect