1. Abilities
  2. operation
  3. enigma
  4. boss
  5. force_beast
  6. force_beast
  7. major_beastling
  8. cone_attack

Vile Spit

sickle_shaped_claw

Vile Spit

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sickle_shaped_claw
Vile Spit
2
sickle_shaped_clawVile Spit – Taking Damage over time
  • [hidden] [2s]
    sickle_shaped_clawEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.enigma.boss.force_beast.adds.major_beastling.cone_attack_precast, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 5m
      - Distance = 50m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.operation.enigma.boss.force_beast.adds.major_beastling.cone_attack_projectile, dependent on calling effect
  • 3
    • When effect expires

    Perform the following actions:

    • Play appearance epp.operation.enigma.boss.force_beast.adds.major_beastling.cone_attack, dependent on calling effect
  • [10s]
    sickle_shaped_clawVile Spit
    Taking Damage over time

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.corrosive_grenade.target, dependent on calling effect
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.06
      - Standard Health Percent Min = (float) 0.06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0