1. Abilities
  2. smuggler
  3. vital_shot

Vital Shot

bloomingshot

Vital Shot

Fires a shot that causes the target to bleed, dealing <<1>> internal damage over <<2[%d/%d/%d]>> seconds.

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16140912704077491401
  • apc.tutorial.smuggler.gunslinger.dirty_fighting.5
  • apc.tutorial.smuggler.scoundrel.scrapper.5
  • apc.smuggler.base
  • apc.tutorial.smuggler.gunslinger.sharpshooter.9
  • apc.tutorial.smuggler.scoundrel.ruffian.6
  • apc.tutorial.smuggler.gunslinger.saboteur.9
  • apc.tutorial.smuggler.scoundrel.sawbones.9

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
bloomingshot
Vital Shot
2
bloomingshotVital Shot – Periodic internal damage.
3
bloomingshot
Vital Shot
4
cbt_st_markedMarked (Physical) – Damage taken from ranged attacks increased.
5
bloomingshot_desatVital Shot – Vulnerable to Wounding Shots.
  • [0s]
    bloomingshotVital Shot

    • On Apply

    Perform the following actions:

    • Play appearance epp . smuggler . vital_shot . cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • <
          • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​debuff.​sleep applied by TARGET
          AND
          • If TARGET has the ability 16140975579878707672 – not found, with a rank >= 1
          >
        OR
        • If TARGET does not have the ability 16140975579878707672 – not found, with a rank >= 1
        >

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0308
      - Standard Health Percent Min = (float) 0.0308
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.3075
      - Health Steal Percentage = (float) 0
    • Add effect #2 to TARGET from TARGET, Combat Math Only
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If the Tech spell hit
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [18s]
    bloomingshotVital Shot
    Periodic internal damage.

    • On Apply

    Perform the following actions:

    • Play appearance epp . smuggler . wounding_shot_bleed
    • When effect ticks
    • When NPC with this effect takes damage (weapon mode 1)
      that does not get reflected

    Only when the following conditions are met:

      • <
        • <
          • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​debuff.​sleep applied by TARGET
          AND
          • If TARGET has the ability 16140975579878707672 – not found, with a rank >= 1
          >
        OR
        • If TARGET does not have the ability 16140975579878707672 – not found, with a rank >= 1
        >

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0308
      - Standard Health Percent Min = (float) 0.0308
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.3075
      - Health Steal Percentage = (float) 0
    • When effect is applied
    • When effect is refreshed
    • When effect ticks
    • When NPC with this effect takes damage (weapon mode 1)
      that does not get reflected

    Only when the following conditions are met:

      • <
        • <
          • <
            • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​debuff.​sleep applied by TARGET
            AND
            • If TARGET has the ability 16140975579878707672 – not found, with a rank >= 1
            >
          OR
          • If TARGET does not have the ability 16140975579878707672 – not found, with a rank >= 1
          >
        AND
        • If a random chance of 10% is met
        AND
        • If TARGET has the ability 16141150705997130607 – not found, with a rank >= 1
        >

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0308
      - Standard Health Percent Min = (float) 0.0308
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.3075
      - Health Steal Percentage = (float) 0
    • When NPC with this effect receives an effect with tags 16276632592107017156
    • Just before NPC with this effect dies

    Only when the following conditions are met:

      • <
        • If TARGET has the ability 16141013035959187666 – not found, with a rank >= 1
        OR
        • If TARGET has the ability 16140993474899114092 – not found, with a rank >= 1
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • When effect is applied
    • When effect is refreshed

    Only when the following conditions are met:

      • If TARGET has the ability 16141097530199432945 – not found, with a rank >= 1

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET has the ability 16141076432554381544 – not found

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [hidden] [0.1s]
    bloomingshotEffect #3

    • Just before this effect is removed
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​smuggler.​recently_hit_by_shrap_bomb applied by TARGET
        AND
        • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​smuggler.​vital_shot_dupe applied by TARGET
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [45s]
    cbt_st_markedMarked (Physical)
    Damage taken from ranged attacks increased.

    • On Apply

    Perform the following actions:

  • [5s]
    bloomingshot_desatVital Shot
    Vulnerable to Wounding Shots.

    • When NPC with this effect takes damage (weapon mode 1)
      that does not get reflected

    Perform the following actions:

    • Play appearance epp . smuggler . wounding_shot_bleed
    • Spell Damage
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0308
      - Standard Health Percent Min = (float) 0.0308
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.3075
      - Health Steal Percentage = (float) 0
    • When NPC with this effect takes damage (weapon mode 1)
      that does not get reflected

    Only when the following conditions are met:

      • <
        • If a random chance of 10% is met
        AND
        • If TARGET has the ability 16141150705997130607 – not found, with a rank >= 1
        >

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0308
      - Standard Health Percent Min = (float) 0.0308
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.3075
      - Health Steal Percentage = (float) 0