1. Abilities
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. boss
  8. dread_guards
  9. assassin
  10. difficulty_4
  11. expiatory_mote

Vitality Extraction

consumingdarkness

Vitality Extraction

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.dread_guard_02

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
consumingdarkness
Vitality Extraction
2
consumingdarkness
Vitality Extraction
3
consumingdarknessVitality Extraction – Drains life to create an Expiatory Mote at the feet of the target.
4
consumingdarkness
Vitality Extraction
5
consumingdarkness
Vitality Extraction
  • [0s] [not displayed]
    consumingdarknessEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If CASTER is positioned ≤ 50m to melee distance of TARGET
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​assassin.​expiatory_post_dot
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​marauder.​gored_debuff
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​assassin.​shocked_debuff
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​marauder.​charge_choke_target
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​marauder.​doomed
        >

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.expiatory_mote.cast_instant, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    consumingdarknessEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If CASTER is positioned ≤ 70m to melee distance of TARGET
        >

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.expiatory_mote.cast_instant, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • [3s]
    consumingdarknessVitality Extraction
    Drains life to create an Expiatory Mote at the feet of the target.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.expiatory_mote.target_siphon, dependent on calling effect
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect expires

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    consumingdarknessEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.124
      - Standard Health Percent Min = (float) 0.124
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.expiatory_mote.damage_react, dependent on calling effect
  • [hidden] [4s]
    consumingdarknessEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook DoomSpot