Vitality Set Bonus
Vitality Set Bonus
Increases healing received by 5% and reduces the cooldowns of all in-combat revival abilities by one minute and the Group Resuscitation guild perk by 50%. In addition, when you take damage while below 20% health there is a small chance to gain a Defense Bubble which lasts up to <<1[%d seconds/%d second/%d seconds]>> and absorbs <<2>> damage. These effects are not applied in PvP or Master Mode Operations.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141002396541094387 |
Combat log ID: | 4218392324079616 |
FQN: | abl. |
Star Wars name: | Vitality Set Bonus |
Other languages: | Vitalitäts-Setbonus Vitalité (bonus d'ensemble) |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists Tick rate: 5s # occurrences: 0 Tags: tag. abl. category. guild_ perk Initializers: - Set type to Other, cannot toggle off
Global ID: 16141167769341877868 FQN: abl. gld. set_ bonus. health/21/1 - 1
- When effect ticks
Only when the following conditions are met:
- <
- If difficulty is not set to Master Mode
- If CASTER does not have 1 or more effects with the tag tag.abl.pvp.doing_pvp
Failure message: This item can not be used in PvP areas
- Passes Conditional
- Negated = (bool) true
- Actor = (int) 3
- Conditional = (int) 16141142906305350092
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Remove this effect
- 2
- When effect ticks the 120th time
Perform the following actions:
- Remove this effect
- [hidden] [does not expire]
Effect #2Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Tags: tag. abl. category. guild_ perk Initializers: - Set type to Other, cannot toggle off
Conditions: - <
- If difficulty is not set to Master Mode
- If TARGET does not have 1 or more effects with the tag tag.abl.pvp.doing_pvp
Failure message: This can not be used in PvP areas
- Passes Conditional
- Negated = (bool) true
- Actor = (int) 3
- Conditional = (int) 16141142906305350092
- Can only be called by other effects
Global ID: 16141168868853588113 FQN: abl. gld. set_ bonus. health/21/2 - 1
- When effect is applied
Perform the following actions:
- Modify stat Healing Received Modifier (Percentage), increase by 0.05
- Modify meta stat Cooldown Time for ability Heartrigger Patch, decrease by 60
Heartrigger Patch
Shocks and revives an incapacitated ally. This ability is usable while in combat.
FQN: abl.smuggler.heartrigger_patch
- Modify meta stat Cooldown Time for ability Resuscitation Probe, decrease by 60
Resuscitation Probe
Summons a droid that revives an incapacitated ally. This ability is usable while in combat.
FQN: abl.agent.resuscitation_probe
- Modify meta stat Cooldown Time for ability Reanimation, decrease by 60
Reanimation
Revives an incapacitated ally. This ability is usable while in combat.
FQN: abl.sith_inquisitor.reanimation
- Modify meta stat Cooldown Time for ability Revival, decrease by 60
Revival
Revives an incapacitated ally. This ability is usable while in combat.
FQN: abl.jedi_consular.revive
- Modify meta stat Cooldown Time for ability Onboard AED, decrease by 60
Onboard AED
Shocks and revives an incapacitated ally. This ability is usable while in combat.
FQN: abl.bounty_hunter.onboard_aed
- Modify meta stat Cooldown Time for ability Emergency Medical Probe, decrease by 60
Emergency Medical Probe
Summons a droid that revives an incapacitated ally. This ability is usable while in combat.
FQN: abl.trooper.emergency_medical_probe
- Modify meta stat Cooldown Time for ability Group Resuscitation, percent of base = -0.5 | 0 | 0
Group Resuscitation
Summons droids to revive all incapacitated allies in range. Cannot be used in Master Mode Operations.
FQN: abl.gld.perk.group_rez
- Modify meta stat Effect Duration for effects from tag tag.
abl. , coefficient = 0debuff. recently_ battle_ ressed
- 2
- When character takes damage, not more than every 30m 0s (1% chance)
Only when the following conditions are met:
- If hitpoints of TARGET < 20%
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [5s]
Defense Bubble
Absorbs a large amount of damage.Slot: Buff Duration: 5s On death: Effect is removed # occurrences: 1 Tags: tag. abl. category. guild_ perk Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141169968365216454 Combat log ID: 4218392324079884 FQN: abl. gld. set_ bonus. health/21/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
gld. , dependent on calling effectset_bonus. health_bubble
- 2
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 1
- Standard Health Percent Min = (float) 1
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0