1. Abilities
  2. gld
  3. set_bonus
  4. health

Vitality Set Bonus

gld_setbonus_green

Vitality Set Bonus

Increases healing received by 5% and reduces the cooldowns of all in-combat revival abilities by one minute and the Group Resuscitation guild perk by 50%. In addition, when you take damage while below 20% health there is a small chance to gain a Defense Bubble which lasts up to <<1[%d seconds/%d second/%d seconds]>> and absorbs <<2>> damage. These effects are not applied in PvP or Master Mode Operations.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
gld_setbonus_green
Vitality Set Bonus
2
gld_setbonus_green
Vitality Set Bonus
3
gld_setbonus_greenDefense Bubble – Absorbs a large amount of damage.
  • [hidden] [does not expire]
    gld_setbonus_greenEffect #1

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Master Mode
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​pvp.​doing_pvp
          Failure message: This item can not be used in PvP areas
        AND
        • Passes Conditional
          - Negated = (bool) true
          - Actor = (int) 3
          - Conditional = (int) 16141142906305350092
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Remove this effect
  • 2
    • When effect ticks the 120th time

    Perform the following actions:

    • Remove this effect
  • [5s]
    gld_setbonus_greenDefense Bubble
    Absorbs a large amount of damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.gld.set_bonus.health_bubble, dependent on calling effect
  • 2
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 1
      - Standard Health Percent Min = (float) 1
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0