1. Abilities
  2. event
  3. gree
  4. lair_boss
  5. data_core
  6. passive_core_death_handler

Volatile

taserjolt

Volatile

A massive power draw has overloaded this core, causing its shield to fail and rendering it highly unstable.

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16141147635439763448

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
taserjoltVolatile – Will detonate violently if sufficiently damaged.
2
taserjolt
Volatile
3
taserjolt
Volatile
4
taserjolt
Volatile
  • [hidden] [does not expire]
    taserjoltEffect #1
    Will detonate violently if sufficiently damaged.

    • Just before NPC with this effect dies
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET has an effect with the tag tag.​abl.​event.​gree.​lair_boss.​gree_lair_boss.​environmental_awareness applied by PRIMARY TARGET

    Perform the following actions:

    • Add effect #2 to TARGET from PRIMARY TARGET
    • Just before NPC with this effect dies
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is a player

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Just before NPC with this effect dies

    Perform the following actions:

    • Play appearance epp . qtr . 1x4 . raid . asation . trash . marsh . portal . aoe_pulse, dependent on calling effect
  • [hidden] [5s]
    taserjoltEffect #2

  • [0s] [not displayed]
    taserjoltEffect #3

    • On Apply

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.15
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Play appearance epp . bounty_hunter . electro_dart . electro_dart_loop, dependent on calling effect
    • Add effect #4 to TARGET from TARGET
  • [0s] [not displayed]
    taserjoltEffect #4

    • On Apply

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 4.2, 30° pitch, 0° yaw