1. Abilities
  2. dynamic_events
  3. dantooine
  4. utility
  5. zone_buff
  6. toxic_buff

Weaponized Runoff

abl_si_so_pestilence

Weaponized Runoff

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_si_so_pestilenceWeaponized Runoff – Dripping with caustic material. Periodically applies a damaging slow to enemies. Has a chance to instantly defeat Strong or weaker enemies at low health.
2
abl_si_so_pestilence
Weaponized Runoff
3
abl_si_so_pestilence
Weaponized Runoff
4
abl_si_so_pestilenceToxified – Slowed. Taking periodic damage.
  • [1800s]
    abl_si_so_pestilenceWeaponized Runoff
    Dripping with caustic material. Periodically applies a damaging slow to enemies. Has a chance to instantly defeat Strong or weaker enemies at low health.

  • 1
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.dynamic_events.dantooine.world_boss.toxic.toxic_debuff_explosion, dependent on calling effect
  • [hidden] [does not expire]
    abl_si_so_pestilenceEffect #2

  • 1
    • When effect ticks (33% chance)

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If hitpoints of TARGET < 30%
        AND
        • If toughness of TARGET is ≤ Strong
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is not a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect ticks (33% chance)

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 3
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If toughness of TARGET is ≤ Elite
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is not a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [0s] [not displayed]
    abl_si_so_pestilenceEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.dynamic_events.dantooine.world_boss.toxic.toxic_debuff_explosion, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Instantly kill the TARGET
  • [10s]
    abl_si_so_pestilenceToxified
    Slowed. Taking periodic damage.

  • 1
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.dynamic_events.dantooine.world_boss.toxic.toxic_debuff, dependent on calling effect