1. Abilities
  2. flashpoint
  3. rakata
  4. enemy
  5. boss
  6. commando
  7. leader
  8. kick

Well-Aimed Kick

Well-Aimed Kick

Attributes

Conditions

Metadata

Users

Used by
  • class.flashpoint.rakata.enemy.boss.commando.commando

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Well-Aimed Kick
2
Well-Aimed Kick
3
Well-Aimed Kick
4
Well-Aimed Kick
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.dirty_kick
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.18
      - Standard Health Percent Min = (float) 0.18
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER
  • [hidden] [1.5s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 2.3, 15° pitch, 0° yaw
    • Stun the TARGET
  • [hidden] [1.5s]
    Effect #3

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [2s]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation