Wynz-Tek Experimental Shockwave Device
Wynz-Tek Experimental Shockwave Device
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.2.0 |
Global ID: | 16140942406689381976 |
Combat log ID: | 2922682295255040 |
FQN: | abl. |
Star Wars name: | Wynz-Tek Experimental Shockwave Device |
Other languages: | Experimentelles Wynz-Tek-Schockwellengerät Dispositif d'ondes de choc expérimental Wynz-Tek |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141049582192714893 FQN: abl. qtr. 1x2. daily. the_ black_ hole. republic. chasing_ the_ shadow. tremor_ grenade/6/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effect1x2. daily. the_black_hole. republic. chasing_the_shadow. grenade_spam. tremor_grenade_throw - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 4.5
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effect1x2. daily. the_black_hole. republic. chasing_the_shadow. grenade_spam. tremor_grenade_impact
- 3
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.08
- Standard Health Percent Min = (float) 0.08
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- [2s]
Incapacitated (Mental)
Unable to act. Breaks on damage.Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.dispel_ type. mental abl. debuff. sleep Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141052880727595428 Combat log ID: 2922682295255301 FQN: abl. qtr. 1x2. daily. the_ black_ hole. republic. chasing_ the_ shadow. tremor_ grenade/6/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Ballistic Impulse, centered at target, immediately knockdown, momentum = 1, 89° pitch, 0° yaw
- Mark as neutralized
- 2
- When character takes damage, delayed by 0.5s
Perform the following actions:
- Remove this effect