Zap
Zap
Attributes
| Type: | active |
| Activation time: | 2s cast |
| Target type: | Self |
| AI type: | Buff |
Metadata
| Contained since: | Patch 7.7.0 |
| Global ID: | 16141168356874046520 |
| Combat log ID: | 4877644034211840 |
| FQN: | abl. |
| Star Wars name: | Zap |
| Other languages: | Bsssst! Électrocution |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16140910406438630969 FQN: abl. dynamic_ events. dromund_ kaas. unfinished_ colossus. monolithic_ mistake. rampaging_ droid. zap/7/1 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Random
- Radius = 40m
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [2s]
Effect #2Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - Can only be called by other effects
Global ID: 16140911505950258412 FQN: abl. dynamic_ events. dromund_ kaas. unfinished_ colossus. monolithic_ mistake. rampaging_ droid. zap/7/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
dynamic_events. , dependent on calling effectdromund_kaas. unfinished_colossus. monolithic_mistake. rampaging_droid. zap. zap_target_indicate
- 2
- When effect expires
Perform the following actions:
- Play appearance epp.
dynamic_events. , dependent on calling effectdromund_kaas. unfinished_colossus. monolithic_mistake. rampaging_droid. zap. zap_strike_anim - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.25
- Standard Health Percent Min = (float) 0.25
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0, 0° pitch, 0° yaw