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Mek-Sha

First established by the Hutt Cartel, the asteroid mining station of Mek-Sha was seized by its own laborers in a daring uprising, and control of the station was divided amongst a council of its largest crews. Now a haven for smugglers, slavers, and the criminal underworld, Mek-Sha has come to be known as the outlaw crossroads of the galaxy.

With a finite amount of fuel available beneath its surface, Mek-Sha has long proven to be a difficult operation to maintain. As the network of mines expand to reap the sources of fuel, the station's integrity is left in constant jeopardy. To curb this threat, fueling rights are permitted only to those capable of earning a majority vote from the ruling council. The station is also fortified by a powerful deflector shield and a failsafe mechanism capable of rendering every ounce of fuel on the station inert in the event of an uprising or incursion.
cdx.planets.meksha

Attributes

Codex entries on this planet (11)
NameCategory

Huttbreaker's Rebellion

Prava's grasp on the station was tentative--the hollowed-out asteroid required more upkeep than a typical mining station, and despite its profits, few in the Cartel believed the small operation was a worthy venture. Without sufficient outside investment, even the most basic infrastructure was difficult for the Hutt to maintain.

During the Hutt Cartel's crisis on Makeb, Prava's attentions were more divided than usual, and a Nikto slave named Gritha Dar used the Hutt's distraction to her advantage. Captivating and eloquent, Dar persuaded smugglers, gun runners, ex-Mandalorian warriors, and even slave traders that doing business with her instead of a weak and incompetent Hutt would be far more lucrative.

Once she secured her network of resources, Dar rallied her fellow slaves against Prava and his mercenaries, who were blindsided by the overwhelming forces the slaves had acquired. Dar was a ferocious leader, and Prava was outmatched from the start; the revolution was over almost as quickly as it began.

When the dust settled, no one questioned that Dar should lead the survivors through whatever came next. Dar immediately accepted her new role, formed a council out of prominent figures who supported her rebellion, and renamed the station "Mek-Sha," in honor of a friend she claims inspired her revolution.

Category: Achievement: Datacrons

Planet: 16141063520887741040

XP Level: 32

FQN: cdx.​datacron.​mek_sha.​datacron_2

Huttbreaker's Rebellion
Achievement: Datacrons

The Hutts Discover Mek-Sha

When the Hutts took control of Makeb, a low-ranking Cartel member named Loddu was tasked with rooting out potential competitors to Makeb's isotope-5 mining operations. During his search, he discovered a small team of geologists who claimed to have located mineral-rich deposits on an asteroid. Loddu, unsatisfied with his meager share of Makeb's profits, sent a team of mercenaries to capture the geologists and claim the asteroid.

Within months, Loddu used what little leverage he had to transport slaves and bodyguards to the asteroid, and before long, it was a bustling mining station. Despite the overabundance of resources the imprisoned geologists had promised, production on the station was slow. Against the advice of his advisors, Loddu demanded that miners use explosives to clear areas of the asteroid faster. The hasty, substandard demolition destroyed a large portion of the rock and resulted in the demise of many laborers and mercenaries--and the impatient Hutt himself.

Loddu's sibling, Prava, unwillingly took ownership of the station and its slaves, who were seething over Loddu's carelessness. But when Prava arrived to survey the asteroid's damage, he discovered that he had also inherited an untold amount of wealth: the explosion had unearthed the valuable minerals Loddu had been seeking.

Category: Achievement: Datacrons

Planet: 16141063520887741040

XP Level: 32

FQN: cdx.​datacron.​mek_sha.​datacron_1

The Hutts Discover Mek-Sha
Achievement: Datacrons

The Brothers

Mek-Sha's neon-lit alleyways and shadowy recesses are replete with suspect activity, but even among the thriving criminal element, none are more reviled than the gang known as The Brothers.

One of the most notorious of Mek-Sha's outlaw powers, these mysterious beings breed fear through their masked anonymity and ruthless acquisition of slaves. With seemingly unending reserves of wealth (most likely gained from their sale of misappropriated laborers to the Sith Empire), the Brothers haunt the territories of Mek-Sha like faceless apparitions with an almost zealotic fervor.

Given the perpetual influx of refugees and lost souls seeking new beginnings on this station, the slavers' targets are plentiful and easily plucked from the unwitting crowds. Those lucky enough to escape the lower docks or avoid the Brothers' notice altogether whisper of shared minds and unsettling philosophies, all of which only serves to strengthen the gang's enigmatic notoriety.

Category: Organizations

Planet: 16141063520887741040

XP Level: 1

FQN: cdx.​organizations.​exp.​03.​the_brothers

The Brothers
Organizations

Dar'manda (Mek-Sha Gang)

In Mandalorian society, a Dar'manda is an exile--someone who has broken the strictures of honor and duty so severely that they are deemed unworthy of their heritage. It is considered by most Mandalorians to be a punishment worse than death.

This designation is meant as a mark of shame, but Indigo's crew on Mek-Sha bears it proudly, even continuing to brazenly wear their Mandalorian armor in mockery. Though he started his gang with just a few other exiles and a modest supply of stolen weapons, Indigo and the Dar'manda curried favor on Mek-Sha quickly by supplying those weapons to help overthrow Hutt control of the asteroid.

The gang primarily deals in illicit weapons and takes on mercenary contracts. They've attracted dozens of other misfit outlaws over the years--many, but not all, true ex-Mandalorians like Indigo himself. The Dar'manda have such a notorious reputation that the mere presence of a few of their members is usually enough to deter attacks on their charges, due to both their skill in combat and their powerful arsenal of weapons.

Category: Organizations

Planet: 16141063520887741040

XP Level: 1

FQN: cdx.​organizations.​exp.​03.​dar_manda

Dar'manda (Mek-Sha Gang)
Organizations

Harido Wald

"No good rebellion follows the rules." - Veek the Sneak to Gritha Dar

Founded by Veek the Sneak, Harido Wald started as a small smuggling ring with an extremely limited network of contacts. Operating mostly in oppressive Hutt territories meant Harido Wald barely eked out a profit; the group only survived thanks to Veek's genial method of making deals and the loyalty of Harido Wald's members. That loyalty was put to the test after Veek promised Gritha Dar, the leader of a slave rebellion against the Hutt rulers of Mek-Sha, the services of his organization.

With the Hutts gone and Gritha Dar (now known as Huttbreaker) ruling Mek-Sha, Veek saw a prime opportunity to put Harido Wald on the map. Mek-Sha's denizens were clamoring for goods they had been denied for years, so Veek relocated his base of operations to the newly liberated station.

Category: Organizations

Planet: 16141063520887741040

XP Level: 1

FQN: cdx.​organizations.​exp.​03.​harido_wald

Harido Wald
Organizations

Junker Jott

A cantankerous engineer who served in the Republic Navy for thirty years before retiring to Mek-Sha, Jott aided in the overthrow of the Hutts by reprogramming the station's many work droids to join the uprising. Since then, he has taken charge of ensuring that all of Mek-Sha's infrastructure continues running as smoothly as possible.

Though he doesn't command a "gang" per se, Jott, his fellow engineers, and their droids are an army unto themselves, and Mek-Sha would quickly break apart and vent into the vacuum of space without them (a fact Jott mentions at least ten times daily).

Category: Persons of Note

Planet: 16141063520887741040

XP Level: 1

FQN: cdx.​persons.​exp.​03.​junker_jott

Junker Jott
Persons of Note

Indigo

Most details about the stoic leader of the Dar'manda on Mek-Sha are a mystery, and that's fine by him. Even his real name is unknown to most--"Indigo" simply refers to the color of his armor.

Rumors about the reason for his crew's exile from the Mandalorians abound. They run the gamut from the almost-humorous to the heinous: some claim they stole and sold off their own clan's prized ancestral relics to the Hutts for gambling money, and others insist they slaughtered the families of a rival crew over a minor debt.

Whatever the reason, Indigo seems content to let the rumors fly so long as they don't get in the way of his number one priority: his business. He's worked hard to maintain a substantial share of the illicit weapons trade on Mek-Sha, and his Dar'manda gang has become well-respected under his ruthless oversight.

Category: Persons of Note

Planet: 16141063520887741040

XP Level: 1

FQN: cdx.​persons.​exp.​03.​indigo

Indigo
Persons of Note

Huttbreaker

Once a laborer in Mek-Sha's mines, Gritha Dar led the uprising that drove the Hutts off of the asteroid and earned her the name she now bears. Carrying herself with the charisma and harshness of a warrior queen, Huttbreaker is a hero to the people of Mek-Sha and their de facto leader.

Although she convenes a council of Mek-Sha's five most influential factions to ensure that business runs smoothly, Huttbreaker's personal muscle controls the main docks and attached fuel depot, ensuring that hers remains the most influential voice in deciding the station's future.

Category: Persons of Note

Planet: 16141063520887741040

XP Level: 1

FQN: cdx.​persons.​exp.​03.​huttbreaker

Huttbreaker
Persons of Note

Vice Admiral Narlock

Infamous for his never-say-die spirit, Dol Narlock is a veteran of the wars against both the Sith Empire and the forces of Zakuul, making him one of the Republic's most seasoned naval officers. He has served on ships large and small, from the Esseles to the Blazing Torch to his current command vessel, the Krakana.

Outside of his official duties, Narlock is the captain of the Republic Navy's competitive dejarik team, and often discusses newly-developed strategies for the game with fellow enthusiast (and longtime friend) General Daeruun.

Category: Persons of Note

Planet: 16141063520887741040

XP Level: 1

FQN: cdx.​persons.​exp.​03.​vice_admiral_narlock

Vice Admiral Narlock
Persons of Note

Darth Shaar

As crafty as she is hedonistic, Darth Shaar revels in the privileges afforded by the Sith Empire's Civil Administration pyramid. The combination of production, logistics, laws, and justice provides Shaar with ample opportunity to savor the galaxy's luxuries, whether they be physical or experiential.

Much like her longtime ally Vowrawn, Shaar is a savvy player in the game of Sith politics, maintaining countless seemingly-opposed alliances at all times while always ensuring that she is never viewed as a direct threat to anyone--at least, not until she's ready to strike.

Category: Persons of Note

Planet: 16141063520887741040

XP Level: 1

FQN: cdx.​persons.​exp.​03.​darth_shaar

Darth Shaar
Persons of Note

Veek the Sneak

Veek is an infamous Rodian smuggler who heads the Harido Wald, a vast smuggling network based out of Mek-Sha. It was Veek who acquired and smuggled in the weapons used by the oppressed workers of Mek-Sha to overthrow their Hutt masters, a fact he never lets anyone on the station forget.

Although he is ambitious in expanding his network's reach and influence, Veek has a convivial demeanor, always preferring to conduct his business amicably. His office is decorated almost entirely with gifts received from happy customers pleased to have their merchandise delivered without the need for violence or posturing.

Category: Persons of Note

Planet: 16141063520887741040

XP Level: 1

FQN: cdx.​persons.​exp.​03.​veek_the_sneak

Veek the Sneak
Persons of Note

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