Space Combat
Blaster cannons are the primary weapon system of most starships, and can be fired continuously. However, targets equipped with ray shielding cannot be damaged by blaster fire--these targets pulse blue when hit. Secondary weapons must be used against such targets.
Missile launchers are a common secondary weapon system. Missile targets can be designated (or "painted") by a ship's target lock-on system, allowing multiple missiles to be fired at different targets simultaneously.
With enough investment, it is possible to equip starships with powerful proton torpedo launchers.
Defensive Systems:
Shields are a ship's first line of defense against damage. When upgraded with a regenerator, shields gradually repair themselves over time as long as the SHIP'S BLASTER CANNONS AREN'T FIRING. Ion cannon blasts--identifiable by their distinctive blue energy trails--can temporarily disable shield systems on impact, so it is critical to avoid them.
Attributes
Category: | Game Rules |
Unlockable by: | all classes |
Faction: | Both |
XP level: | 1 |
Metadata
Added with: | Patch 1.0.0 |
Global ID: | 16141090550498498521 |
Codex ID: | 1985 |
FQN: | cdx. |
Star Wars name: | Space Combat |
Other languages: | Raumkampf Combat spatial |
Other sites: | TORCommunity |