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Makeb

Beautiful, serene and abundant in resources, Makeb has grown to become one of the greatest resort destinations in the galaxy. For a time, wealthy executives and socialites flocked to the planet to enjoy its remote locale, comfortable climate and exotic vistas without any need for concern over political entanglements. Even the more frequent occurrence of groundquakes in recent years could not place a dent in Makeb's prosperous tourism, banking and mining trades.

Recent events, however, have changed matters for the worse. With its precarious position on the edge of Hutt Space, Makeb has drawn the attention of the Hutt Cartel. Just what the Hutts intend for the planet remains to be seen.
cdx.planets.makeb

Attributes

Codex entries on this planet (33)
NameCategory

Stronghold One

Constructed in the heady days of Makeb's early mining boom, Stronghold One was designed to be an impenetrable fortress for the planet's treasury. The facility is submerged in a roiling lava pool inside a volcanic mesa, with only one surface access point and six separate layers of internal security defenses.

If the mercenaries manning Stronghold One's defenses had been loyal, the Hutt Cartel might never have gotten inside, but Makeb's rich treasury was handed over to the Hutts with the same casual ease as the rest of the planet. Now, in addition to holding the bulk of Makeb's monetary wealth, Stronghold One is believed to house the planet's ultimate treasure: the Hutt Cartel's entire supply of isotope-5.

Category: Locations

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​locations.​stronghold_one

Stronghold One
Locations

Talaos City

The capital of Makeb, Talaos City is a small but prosperous urban center constructed near the landing site of the planet's first settlers. As mining interests expanded and enriched Makeb's economy over the years, the locals made a special effort to keep industrial activities separated from their capital, which grew into a center for the world's banking, technological and artistic endeavors.

Unfortunately, Talaos City has suffered extensive damage from the groundquakes caused by the Hutt Cartel's reckless mining operations. The Hutts' invasion has only worsened the situation, with locals afraid to leave their homes and businesses for fear of the mercenary patrols that enforce martial law.

Category: Locations

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​locations.​talaos_city

Talaos City
Locations

Galactic History 88: The Unlikely Champion

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Established in ancient times, the Great Hunt is a Mandalorian contest of skill and glory overseen by the venerable Wookiee Huntmaster. Though the clans had been scattered, there was an attempt to keep the Great Hunt and its traditions alive. However, during one Great Hunt, the Mandalorians were surprised to see a droid among the competitors--an utterly unprecedented event.

After questioning the droid--an obsolete construction model--the Huntmaster overrode objections from conservative hunters and allowed its entry. The nameless droid proceeded to outwit and out-gun its way to victory in the Great Hunt.

When the droid returned to claim its title as champion, more arguments ensued. Ression Trana, a prominent clan leader, claimed loudly that a droid champion mocked Mandalorian traditions. The droid listened patiently until Trana accused it of being a proxy for a cowardly hunter. Without hesitation, the droid kicked Ression Trana, mid-sentence, through a window. In the aftermath, the droid earned not only the title of Grand Champion, but also its nickname: "the Defenestrator".

Category: Achievement: Datacrons

Planet: 16141112529810539905

XP Level: 32

FQN: cdx.​datacron.​makeb.​datacron_1

Galactic History 88: The Unlikely Champion
Achievement: Datacrons

Galactic History 89: Capturing the Dread Masters

This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

One of the Sith Emperor's mightiest weapons in the Great War was also one of his oldest: six ancient Sith Lords known as the Dread Masters who had served the Emperor for centuries. Meditating in unison, they could inflict crippling fear to shatter enemy armies' morale, causing Republic troop formations to abandoned their allies mid-battle, and sending entire battle fleets running blindly into hyperspace.

Slowly, the Jedi pieced together the truth of these events. They joined forces with an elite Republic Special Forces unit, who stole the security codes for the Dread Masters' heavily-guarded dreadnaught. Hijacking an Imperial Moff's personal yacht, a Republic strike team boarded the dreadnaught and, aided by Jedi Master Jaric Kaedan, captured the Dread Masters. The dreadnaught was rigged for self-destruct to cover the strike team's escape.

The Republic officially announced that the Dread Masters had been killed, even as the Jedi secretly arranged their imprisonment on Belsavis. However, the loss of the Dread Masters antagonized the Dark Council, and may have contributed to the Empire's decision to attack Alderaan.

Category: Achievement: Datacrons

Planet: 16141112529810539905

XP Level: 32

FQN: cdx.​datacron.​makeb.​datacron_2

Galactic History 89: Capturing the Dread Masters
Achievement: Datacrons

Pterathki

It is widely suspected that Makeb's recent groundquakes leveled a major pterathki nest, since these strangely elegant creatures have been seen flying over Talaos City in increasing numbers. Pterathkis normally hunt small animals, using their unusual tails to attract prey before spearing them with stabs of their powerful beaks.

Although there is little meat on a pterathki, they are known to be particularly delicious to the Hutt palate when basted in Dantooine cane syrup. Since Makeb's takeover, Hutt Cartel forces have been seen attempting to net pterathkis for their masters' tables--and earning scars from angry pterathki beaks.

Category: Bestiary

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​bestiary.​pterathki

Pterathki
Bestiary

Subteroth

Subteroths linger in the nightmares of every Makeb explorer. Armored, muscular and utterly deadly, these hulking beasts typically live in deep underground caverns, where their eyes have atrophied over time. Instead, subteroths hunt using scent and the crest on the back of their head, a hypersensitive organ that picks up the electromagnetic fields of a prey's heartbeat and transmits it directly to the subteroth's nervous system.

Makeb's recent groundquakes have driven the subteroths out of their normal hunting grounds and toward the surface. Being surrounded by an abundance of prey and curious interlopers has driven the already-lethal subteroths into a feeding frenzy.

Category: Bestiary

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​bestiary.​subteroth

Subteroth
Bestiary

Underwalker

"Underwalker" is the Makeb nickname for a species of subterranean insectoid carnivores. The shell of an underwalker is astonishingly resilient and shares the properties of some of Makeb's ores. Biologists believe that the underwalkers may have mutated over millennia of drinking water contaminated by mineral deposits.

Whatever they once were, underwalkers are a constant menace to Makeb's mining engineers because underwalker territory is often around the richest seams of mineral wealth. More than one underwalker has been sighted with tools lodged in its carapace: the sign of tragic events occurring around a newly bored drill shaft.

Category: Bestiary

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​bestiary.​underwalker

Underwalker
Bestiary

Isotope-5 Droids

The mineral isotope-5 is the Hutt Cartel's key to technological advances that will make it the galaxy's undisputed military superpower. Scientists speculate that a single microgram of isotope-5 is enough to power a large datapad for an entire century. The Hutts are not interested in such peaceful applications, however.

Unbeknownst to Makeb's rightful government, Hutt-employed scientists have designed and manufactured advanced war droids unlike anything the galaxy has seen. These isotope-5 droids are powered by fuel rods that generate impressive energy shields and devastating blaster fire.

Toborro the Hutt has deployed isotope-5 droids to attack civilian settlements and resistance forces. Although these early models are clearly "expendable" prototype designs, they are remarkably effective. Toborro is likely holding even more advanced isotope-5 droids in reserve.

Category: Bestiary

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​bestiary.​isotope_5_droids

Isotope-5 Droids
Bestiary

Makrin Creeper

Travelers in Makeb's wilderness may be tempted to make camp on small, inviting hillocks, not realizing that they are actually the backs of makrin creepers. These enormous beasts possess bark-like skin--actually cords of muscle--and grass-like nerve-rich tissues that blend in perfectly with their environment. Normally docile, makrin creepers can lash out with thick claws if attacked, disabling their attackers before crushing them to death.

Many tourists to Makeb are fascinated by makrin creepers. Some unscrupulous souvenir vendors have been caught selling tree branches as "creeper trophies."

Category: Bestiary

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​bestiary.​makrin_creeper

Makrin Creeper
Bestiary

Vrake

Although currently abundant, the strikingly patterned vrakes were on the verge of extinction for more than a hundred years. An enterprising Makeb scientist, Kaylah Taprish, took a liking to the creatures--she claimed their faces reminded her of her favorite uncle--and spent five years studying and crossbreeding them before releasing a dozen new colonies into the wild. Unfortunately, with their numbers increased, vrakes have now become fiercely territorial.

The head crest of a vrake resembles the face of another Makeb predator, the thunderhead hawk. Vrakes use the crest to startle prey--usually birds and small rodents--for the rest of their colony to pounce on.

Category: Bestiary

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​bestiary.​vrake

Vrake
Bestiary

Barbed Ginx

Sharing a family tree with the more aggressive vrakes, barbed ginxes are relatively harmless, curious amphibians that frequent Makeb's marshes. Their name comes from the barbed "thumb" they use to peel off bark from trees or fallen logs while looking for insects to eat. Dep Aila, the first scientist to document the barbed ginx, encountered them when he left his speeder unattended and came back to find a small horde of ginx had peeled off the exterior casing, hoping to find food.

Category: Bestiary

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​bestiary.​barbed_ginx

Barbed Ginx
Bestiary

Yara

The sinuous, short-haired yaras are not native to Makeb. When a transport ship carrying the first settlers crash-landed three hundred years ago, a breeding pair of pedigree yaras in the cargo hold managed to escape and quickly adapted to Makeb's wilderness.

Yaras are highly adept swimmers, either hunting fish or lurking underwater to ambush their prey. Recent changes in Makeb's climate have driven them onto land, where they have found sentients to be a perfectly acceptable meal. There is some talk of domesticating the yaras, but centuries of running wild have made them a dangerous prospect as pets.

Category: Bestiary

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​bestiary.​yara

Yara
Bestiary

Exoboar

When a group of Makeb's early settlers explored the planet's underground caves, they encountered a vicious burrowing animal they named the exoboar. Surprisingly fast and armored with blaster-resistant leathery skin, the exoboars ripped up equipment and drove the settlers back until Sarthon Quis, a former career bodyguard, figured out that the boars were repelled by a particular herb growing in the caves. Rubbing the herb on their clothes allowed the settlers to pass safely.

In later years, Sarthon Quis became an acclaimed hunter of exoboars and even had a set of armor made from exoboar hide. Unfortunately, he wore it while on an expedition into even deeper caves and was devoured by a subteroth who took him for a particularly plump boar.

Category: Bestiary

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​bestiary.​exoboar

Exoboar
Bestiary

The InterStellar Regulators

Ex-soldiers, police and spies from across the galaxy, the InterStellar Regulators are second only to certain Mandalorian clans as one of the most successful and best-equipped mercenary groups in business today. The Regulators, as they are more commonly known, have conducted successful military operations on dozens of neutral worlds. They accepted an exclusive contract ten years ago to provide planet-wide security services for Makeb.

The Hutt Cartel's leaders bribed several high-ranking Regulators to betray Makeb's rightful government and help the Hutts stage a coup. Many rank-and-file Regulators refused to accept the buyout offer, but were either shot by their corrupt comrades or forced to flee the planet. Once respected and trusted by Makeb's people, the Regulators are now regarded as thugs for hire.

Category: Organizations

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​organizations.​interstellar_regulators

The InterStellar Regulators
Organizations

The Hutt Conquest of Makeb

As a rich, independent world, Makeb has always had an irresistible lure for the Hutt Cartel. Eventually, a consortium led by the powerful Toborro the Hutt laid plans to seize control of the planet's mineral wealth. A terrible groundquake that leveled one of Makeb's cities gave the Hutt Cartel its chance.

In the confusion, the Hutts brought a fleet to Makeb. Once the ships arrived, Makeb's mercenary forces--having been secretly paid off by the Hutt Cartel--rose up and turned against Makeb's citizens. The mercenaries took over the government's buildings and helped select Hutt forces land. Although mining operations and businesses still run as normal, the Hutts have the hold on Makeb they have wanted for years.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​hutt_conquest_of_makeb

The Hutt Conquest of Makeb
Lore

Atmosphere of Makeb

Makeb's wealthy citizens have spent millions of credits trying to solve the problem of the planet's peculiar atmospheric conditions. High levels of electromagnetic interference in Makeb's upper atmosphere wreak havoc on communications and destroy any ship much larger than a personal shuttle. The interference was responsible for the original transport crash that brought Makeb's settlers to the planet. It also rendered the transport's communications equipment useless, cutting off Makeb from the rest of the galaxy.

Although Makeb engineers eventually devised a reliable communication system that compensates for the interference, traveling through the atmosphere is still incredibly dangerous. In the early days of Makeb's colonization, daredevil pilots calling themselves the Lightning Runners built specialized fliers from salvage and attempted to navigate the skies. While many died, the data they gathered eventually showed patterns in the interference, which modern Makeb shuttle pilots exploit to safely transport passengers and cargo in small quantities.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​atmosphere_of_makeb

Atmosphere of Makeb
Lore

Disaster on Makeb

Makeb has always suffered from periodic groundquakes--notable given that the planet's population lives on high, isolated mesas--but recently the quakes have been more frequent, causing severe damage to Makeb's cities. The cause, as has now been discovered, is the Hutts' aggressive deep-core mining operations.

Projections show that, barring a miracle, the groundquakes will increase in severity, collapsing the mesas and causing volcanic eruptions. Strange fluctuations in Makeb's gravitational and electromagnetic fields are occurring as well. If present trends continue, violent storms will wrack the planet, and its gravity will become too weak to retain an atmosphere at all.

If Makeb's crust survives, the planet will be left barren and lifeless; if not, nothing will be left of Makeb but floating debris. Without a swift and thorough evacuation, Makeb will suffer one of the worst humanitarian crises in galactic history.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​disaster_on_makeb

Disaster on Makeb
Lore

GSI Satellite Support

Galactic Solutions Industries' latest innovation in on-the-field assistance is the GSI Satellite Support Suite. As stated in a corporate news release by GSI founder and CEO Addalar Hyland, "Now anyone--from rescue workers to explorers to soldiers--can reap the benefits of enhanced protection and heightened effectiveness thanks to the SSS, which is powered by our proprietary Orbital Flux technology."

Like many innovations, Orbital Flux was discovered by accident. Recognizing the value in overcoming the travel and communications problems that plagued Makeb due to its notoriously harsh atmosphere, GSI researchers attempted to manipulate particle beams fired from orbit in such a way that they would counteract the effects. However, when driven through the atmosphere the particles took on exotic attributes that made them energy rich and malleable. While these new properties had no effect on starships or holotransmissions, they were found to be beneficial to living beings.

When signaled from the ground, the SSS bathes its target in Orbital Flux and the satellite enters Support Mode, continuously tracking the target's condition and location, and even providing medical probe assistance. While Orbital Flux only works on Makeb at present, GSI's technicians are striving to replicate the curious process without the help of Makeb's atmosphere.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​gsi_satellite_support

GSI Satellite Support
Lore

State of the War: Imperial Retrenchment

The tide has turned in the battle for galactic control between the Republic and the Empire. Weakened by Sith infighting and a rebellion staged by Darth Malgus, the Empire stares down a unified Republic front and the possibility of defeat. Commanded by leaders such as Darth Marr, Imperial forces have withdrawn from many areas of conflicted space and loosened their grip on outlying worlds in a strategic move to shore up defenses, regroup and prepare for retaliation.

As the Empire stages its tactical retreat, the heartened Republic presses its advantage. United under the leadership of Supreme Chancellor Saresh, Republic forces rally and unleash bold new tactics against the shaken Empire. But a Republic victory is far from assured. The Empire's will to survive is unassailable, and it will stop at nothing to combat the Republic's aggressions and conquer the galaxy.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​imperial_retrenchment

State of the War: Imperial Retrenchment
Lore

Gravity Hooks

Due to Makeb's dangerous atmospheric conditions, moving passengers and goods to and from the planet's surface can be hazardous if not disastrous. Hoping to circumvent the danger, Makeb's mining corporations constructed the gravity hooks: orbital stations connected to the surface by tremendously long turbolift shafts and repulsorlifts.

Although the project succeeded in creating a safe alternative for moving cargo on- and offworld, the gravity hooks' low transit speed, meager carrying capacity and high energy costs have limited their use to industrial purposes. Many of the gravity hooks have fallen into disuse in recent years, especially as starship modifications that reduce the danger of atmospheric flight become more widely available.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​gravity_hooks

Gravity Hooks
Lore

Isotope-5

A mineral unknown in the rest of the galaxy, isotope-5 was secretly discovered during Hutt-backed deep-core mining operations on the planet Makeb. Named for the fifth known isotopic variation of an element normally found in neutron stars, isotope-5 has powerful warping effects on gravitational and electromagnetic fields even in miniscule quantities.

Early research into isotope-5's potential as an energy source is extraordinarily promising. The substance is relatively stable, and particle bombardment could theoretically induce a desired state in the isotope to channel various forms of energy.

Best estimates put the total amount of isotope-5 in Makeb's core at less than two tonnes. Nonetheless, it is highly likely that Makeb's atmospheric interference and unusual mesa formations are a result of the isotope's presence.

The existence of isotope-5 is highly classified. Only select Imperial personnel, high-ranking Hutt Cartel members and Makeb natives directly involved with its mining are believed to be aware of its existence.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​isotope_5

Isotope-5
Lore

The Hutt Cartel Alliance

The Hutt Cartel's wealthiest and most influential leaders were abandoned to die with the planet Makeb when their paranoid ally Toborro accused them of plotting behind his back. To save themselves, these Hutts signed a binding treaty that made them official Republic allies. The Hutt Cartel is now obligated to lend its considerable resources to the Republic's cause.

This alliance has been met with skepticism and outright hostility by the Cartel's lesser members, none of whom were endangered by events on Makeb and therefore had no reason to accept the treaty's terms. How these rancorous Cartel members will respond to Republic demands remains to be seen. In the meantime, the famous Hutt scientist Doctor Oggurobb now works as an official liaison between the Republic and Cartel leaders--a position he finds annoying in the extreme.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​the_hutt_cartel_alliance

The Hutt Cartel Alliance
Lore

Operational Briefing: Makeb Strike Team

Mission Type: Acquisition and Exfiltration
Operational Zone: Makeb
Prepared for: Darth Marr
Distribution List: Classified

Strike team is charged with procuring Makeb's isotope-5 stockpile under outside command. By request of Darth Marr, primary qualifications for strike team members include high loyalty levels and a psychological state amenable to a suicide mission.

Team member specializations include communications, coordination, observation and stealth. Can be augmented with scientific expertise should the mission requirements change.

Katha Niar (Ministry of Logistics) and Lord Cytharat (on temporary release from Korriban jails) will act in secondary leadership roles. Niar's recent work with the Imperial Army has resulted in highly successful operations (but note high casualty rates). Profiling suggests that Cytharat's desire for redemption is genuine, and he will ably protect his team.

Should mission prove successful, survivors may be reassigned together for future operations.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​makeb_strike_team

Operational Briefing: Makeb Strike Team
Lore

Mining on Makeb

Since Makeb's initial settlement, the mining industry has been at the heart of life on the planet. When valuable minerals were discovered in Makeb's mesas, the first settlers--stranded and unable to communicate with the Republic--were forced to improvise mining tools to extract them. Some wealthy citizens like to boast that their ancestors dug up fortunes with their bare hands.

Today, Makeb's miners use huge laser drills to reach valuable minerals deep beneath the surface. Once the laser has bored a shaft, a gravity funnel draws the resulting material up to the mining station. Automated systems inside the station sift the ore and begin the initial stages of processing.

Since Makeb's mines often bore into the heart of the planet or take advantage of existing volcanic vents, the operators have developed sophisticated heat-shielding technology. Marketing these shields has been almost as lucrative as the mining itself.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​mining_on_makeb

Mining on Makeb
Lore

History of Makeb

Located off major hyperspace routes, Makeb went unnoticed until the Mandalorian Wars, when a damaged transport ship carrying Republic refugees--including wealthy businessmen fleeing raiders--crash-landed there. Led by magnate Semako Thalien, the survivors built settlements and re-established contact with the galaxy. Rich mineral deposits in Makeb's mesas, combined with the settlers' credits and influence, made it an immensely profitable world within fifty years.

Makeb's wealth and independence from the Republic attracted corporate leaders, rich tourists and banking enterprises, and luxury resorts quickly became commonplace. The Hutt Cartel took notice of a new economic power and attempted to invest its own resources, but was rebuffed by Makeb's business consortiums. Nevertheless, individual Hutts persisted in working their way into Makeb society, laying the groundwork for conquest.

During the war between the Empire and the Republic, Makeb stubbornly retained its independence. Rumors claim that a vast deposit of minerals was discovered soon after the Treaty of Coruscant, but details are surprisingly scarce.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​history_of_makeb

History of Makeb
Lore

Makeb's Mysterious Survival

As Republic forces rocketed away from Makeb with millions of refugees, one thing was certain: the planet was doomed to total destruction. In the aftermath, however, it appears that Makeb's groundquakes and volcanic eruptions have drastically subsided. Against all odds, the planet has stabilized and remains capable of supporting life... for now, at least.

The exact cause of Makeb's abrupt recovery may never be known, but the planet's continued existence makes it hotly-contested territory in the war between Republic and Empire. Before either faction can claim the world, they will first have to defeat the Hutt's mercenary soldiers, who were left to die by their former masters and now claim the world as their own. With its vast mineral resources and abandoned wealth up for grabs, Makeb is a valuable prize worth fighting over.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​makebs_mysterious_survival

Makeb's Mysterious Survival
Lore

Alien Initiatives

The rebellion of Malgus the Betrayer struck a decisive blow to the Imperial war effort, weakening the Empire's offensive and shattering its united front. Alien factions that flocked to Malgus's banner would forever be judged for their disloyalty. But in a time of turmoil, those species that remained faithful were rewarded.

Against the protests of its more conservative leaders--including heated objections from Grand Moff Regus--the Empire began a concerted effort to integrate its most devoted alien subjects into the military. Only by increasing its numbers with alien stock could the Empire survive the raging conflict against the Republic.

The new alien recruits face down prejudice and competition to prove their worth and secure power within the evolving Empire. Cathar clans have vaulted to prominence, while Kaleesh tribes and countless other species pledge their support to the Imperial fight. Fueled by these brave and committed alien warriors, the Empire rallies its strength and marches into a new era.

Category: Lore

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​lore.​alien_initiatives

Alien Initiatives
Lore

Toborro the Hutt

The ruthless and paranoid Hutt known as Toborro has led his fellow Cartel members on a campaign to carve out their own galactic empire, starting on the planet Makeb. Toborro believes it is his people's mandate--and, more specifically, his destiny--to end this foolish war between the Republic and Empire. He does not tolerate failure in his subordinates and is constantly watching for signs of betrayal from his allies.

Toborro is clever, brutal and willing to eliminate an entire planet's population to achieve his ambitions. As Toborro put it in a fiery speech to his fellow Cartel leaders: "For too long, we have bent over backwards doing business with both sides, when these lesser factions are mere insects compared to our glorious and long-lived people! Why should we bother negotiating with creatures who are only fit to be slaves?"

Category: Persons of Note

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​persons.​toborro_the_hutt

Toborro the Hutt
Persons of Note

Szajin, the Hutt Archon

Millennia ago, the Hutt Empire ruled hundreds of star systems. Among its officials were the Archons: part judge, part cultist, chosen to embody and enforce the ancient Hutt ways and maintain the purity of the Hutt Empire against all threats. When the Hutt Empire fell, the Archons faded with it.

For three hundred years, Szajin has served as a "problem solver" inside the Hutt Cartel. Never aspiring to be a crime lord or mogul, never seeking public recognition or luxury beyond the basic extravagances due any Hutt, Szajin has long enjoyed the shadowy games of manipulation needed to maintain the Cartel's power.

But Szajin desires a return to greatness for his people. To this end, he has reclaimed the title of Archon and serves as a secret advisor to the Cartel's leaders. Szajin is determined to see the return of a great Hutt Empire and take pride in his species once more.

Category: Persons of Note

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​persons.​szajin

Szajin, the Hutt Archon
Persons of Note

The Avesta Family

The Avesta family legacy stretches back to Makeb's founding centuries ago, when a refugee starship crash-landed on the planet. The earliest Avestas were hardy merchant explorers who established a series of profitable settlements across their new homeworld. Eventually, the family created the Avesta Mining Corporation and led Makeb's Business Council in negotiating successful trade partnerships with the Republic and Hutt Cartel.

When the InterStellar Regulators' mercenaries betrayed Makeb's leaders and aided the Hutt Cartel's takeover, most of the Avesta family evacuated offworld. A handful remained to resist the Hutts: Shalim Avesta organizes a rebellion and enlists the Republic's aid, while his younger brother Pollus actively leads armed fighters to retake key positions. Their niece, stridently anti-mining geophysicist Lemda Avesta, had been a family embarrassment until this crisis made her knowledge invaluable to discovering the source of Makeb's groundquakes.

Category: Persons of Note

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​persons.​avesta_family

The Avesta Family
Persons of Note

Supreme Chancellor Saresh

The Supreme Chancellor of the Republic serves as both political arbiter and leader of the free galaxy--and no one is better suited to the honor than Leontyne Saresh.

Enslaved by the Empire as a young child, the charismatic, ambitious and fiercely intelligent Saresh escaped her captors to become a passionate opponent of Imperial injustices. After Imperial forces sacked the Republic capital of Coruscant to end the war, Saresh launched an illustrious political career that would win her a seat on the Republic Senate, governorship of Taris and a fearless reputation.

When war erupted again, Saresh was elected by the Senate to replace Supreme Chancellor Janarus. Surrounded by ardent supporters and loyal political allies, she delivered an impassioned speech on the steps of the Senate tower calling for the eradication of the Sith Empire. Saresh's rousing words inspired millions and gave birth to a new age in which the Republic would stop at nothing to win the conflict and ensure the galaxy's freedom.

Category: Persons of Note

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​persons.​supreme_chancellor_saresh

Supreme Chancellor Saresh
Persons of Note

Darth Marr

One of the longest-serving members of the Dark Council, Darth Marr is a terrifying warrior and a true believer in the Sith Code. In the early days of the war, he seized world after world for the expanding Empire and gained a reputation for personally leading charges against Republic defenders. However, once the Empire had established its power and the war began to drag on, Marr found fewer opportunities to leave the Dark Council chambers and directly engage in the fray--a situation that embittered the Sith Lord.

Marr's creed is "Life is the enemy. Death is our solace." He believes in strife and the glory of conflict, and rumors among his rivals claim that he sees his own death approaching. True or not, Marr carries out his duties with unresigned fury and determination.

With his humanity long forgotten and his face unseen, Marr's inner thoughts are impossible to determine. But his desire to leave a strong Empire behind him is unquestioned, and his abilities are second to none.

Category: Persons of Note

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​persons.​darth_marr

Darth Marr
Persons of Note

Under-Moff Bensen

As a young Imperial cadet, Arribid Bensen took every opportunity to eschew soldiering and excel in the sciences. Eventually becoming an expert in geotechnical engineering, Bensen leapt at the opportunity to oversee construction of a complex system of bridges over a particularly hazardous marsh on Dromund Kaas. Bensen railed against the existing design, noting a key weakness at its foundation. His concerns were ignored, but when rebel slaves eventually exploited that very weakness, leveling the entire bridge system, Bensen became a crucial voice of reason.

Bensen has since travelled the galaxy as a consultant, pointing out the geological weaknesses of military installations and enemy targets alike. Bensen was most recently dispatched to Makeb to oversee the sensitive task of extracting mass quantities of isotope-5 from the dying planet. He was also given the new rank of "Under-Moff" in recognition of his unique importance.

Category: Persons of Note

Planet: 16141112529810539905

XP Level: 1

FQN: cdx.​chapter_4.​makeb.​persons.​under_moff_bensen

Under-Moff Bensen
Persons of Note

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