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Manaan

Few planets have been as important to both sides of the war as Manaan. But with its surface covered completely by water, and with its native Selkath population having adopted an isolationist stance, access to the planet can be difficult to come by. The Selkath economy's reliance on the export of kolto to the Republic and the Empire does provide opportunities to visit, but guests are typically limited to the world's few trading platforms--the only surface structures not affected by the Empire's bombardment of the planet during the Great Galactic War.

Millennia of Rakatan dominion over the planet and a predominantly unexplored ocean floor evoke strong temptations to probe Manaan's crushing depths. However, due to the strategic importance of its kolto reserves, Manaan will have to largely remain a mystery for now.
cdx.planets.manaan

Attributes

Codex entries on this planet (13)
NameCategory

Mercantile Plaza of Manaan

After the bombardment of Manaan's surface cities and structures by the Empire, the Selkath became deeply untrusting of offworlders and once again withdrew to the depths, from which it was believed they would never return. But with the demand for Manaan's healing fluid kolto at an all-time high, it would only be a matter of time before outside influences would attempt to reestablish contact.

A diplomat from the ocean world Dac, Advocate Mahreen, spent several years convincing a delegation from the Selkath's protective Order of Shasa to even meet with her. Over time, and with Republic pressure mounting, Mahreen was able to coax the order into converting one of the few existing surface platforms into the Mercantile Plaza. There, the Selkath could provide kolto in exchange for much-desired goods from across the galaxy. The denizens of Manaan found the plaza to be successful enough that, despite protests from the Republic, a trade relationship was soon reestablished with the Empire, thus clinching the planet's status once more as a strategic imperative.

Category: Locations

Planet: 16141148416747135524

XP Level: 55

FQN: cdx.​locations.​manaan.​mercantile_plaza

Mercantile Plaza of Manaan
Locations

Selkath

Selkath are a sleek, amphibious species native to the oceans of the planet Manaan. Diplomatic and family-oriented, they have traditionally been advocates of peace in the galaxy, taking a decidedly neutral political stance. Their homeworld is a major exporter (and formerly the sole source) of the medicinal fluid kolto, and it is the kolto trade that made the Selkath an influential force in the past.

However, when the Empire first returned to the galaxy and launched its attacks on Republic worlds, Manaan was one of the first worlds to be devastated. A massive bombing destroyed most of the planet's surface infrastructure, driving the Selkath to their underwater cities. Since then, the Selkath have mostly been cut off from the larger galaxy; those who were offworld when Manaan was attacked have largely been stranded, and only a few Selkath--mainly ambassadors seeking aid for their devastated planet--have left Manaan since.

Category: Species

Planet: 16141148416747135524

XP Level: 1

FQN: cdx.​species.​selkath

Selkath
Species

Manaan Special Warfare Group (MSWG)

Founded by Colonel Wen Gallo, General Lak Talsa, and Representative Ji Shuul as a preparatory response to increased galactic tension, the MSWG is a specially trained military force that counters hostile incursions into Manaan territory. Using unconventional tactics, specialized equipment to enhance their natural abilities, and innovation in weapon technology, these commandos have proven themselves invaluable to the safeguarding of Manaan citizens and its valued resources. Their motto translates into Basic as, "For sea and spirit."

Category: Organizations

Planet: 16141148416747135524

XP Level: 1

FQN: cdx.​organizations.​exp.​04.​manaan_warfare_group

Manaan Special Warfare Group (MSWG)
Organizations

Nautical Mining System

Developed by Colonel Seeral Korrd and various engineers under his command, the Empire's Nautical Mining System is a network of platforms that can be deployed with minimal to no casualties or resistance.

Despite the lack of natural cover, defenses, or roads on worlds entirely covered by oceans, the platforms can be dropped from orbit, constructed, moved, and withdrawn faster than mining stations established on terrestrial planets.

The floating platforms serve as stations in the mining system's network, and each can be adapted to handle different crucial steps in the kolto mining process, including harvesting, refining, and shipping. Unique shielding technology is used below the surface to drain sections of the ocean floor, providing easy access to underwater deposits of kolto, while the surface levels are equipped with state-of-the-art defenses that prevent raiders--or unhappy locals--from interfering with moving the kolto offworld.

Although Manaan is the first planet to have its resources harvested through the Nautical Mining System, its success could mean a wider application of Colonel Korrd's invention on aquatic worlds across the galaxy.

Category: Lore

Planet: 16141148416747135524

XP Level: 1

FQN: cdx.​lore.​lots.​manaan.​nautical_mining_system

Nautical Mining System
Lore

Kolto

Kolto is a medicinal fluid found naturally on the planet Manaan. Highly valued for its ability to heal, kolto can be found in use in hospitals, clinics and medical bays throughout the galaxy. It also has obvious applications for military use, helping soldiers to recover more quickly from wounds sustained in the throes of war.

The Selkath of Manaan strictly regulate the trade of their monopolistic supply of kolto. For this reason, many Republic and Imperial scientists have attempted to synthesize kolto. While a few less reliable, less stable caches of lab-procured kolto do exist, they are poor substitutes for the real thing.

Category: Lore

Planet: 16141148416747135524

XP Level: 1

FQN: cdx.​lore.​manaan.​kolto

Kolto
Lore

Progenitor

The title of a massive firaxan shark reported to live in the Hrakert Rift on the planet Manaan, infamously involved in an unfortunate incident at an undersea outpost. The original Progenitor and indeed all firaxan sharks are still considered a sacred animal to the Selkath, so efforts to protect and preserve the species have given rise to additional technology to both shield critical kolto mining facilities, while ensuring the sharks are not inadvertently harmed by the machinery. Over the centuries, the term has been applied to any firaxan shark displaying unusual size.

Category: Lore

Planet: 16141148416747135524

XP Level: 1

FQN: cdx.​lore.​lots.​manaan.​progenitor

Progenitor
Lore

Ion Cannon

A large, platform-based weapon designed to disrupt onboard computers, secondary electronic systems, and protective shields, resulting in critical failures, internal damage, and immediate loss of power. Though powerful, ion cannons quickly incapacitate ships while sparing both the structural integrity of the vessel and inflicting minimal crew casualties.

Due to their size and advanced logistical and technological requirements, ion cannons are a rare sight on the battlefield only associated with groups with considerable resources. Their simple but devastating effect of the can be directed into a beam, akin to long-range artillery, or a single-use explosive for a greater diameter of effectiveness.

Category: Lore

Planet: 16141148416747135524

XP Level: 1

FQN: cdx.​lore.​lots.​manaan.​ion_cannon

Ion Cannon
Lore

Binexan-class Destroyer

Selkath legend says that when a Binexan shark is beaten by an adversary, it retreats to Manaan's murky depths, only to resurface as an even deadlier creature than before. The Binexan-class Destroyer, named for this fabled vicious predator, was designed to do something similar.

But instead of waiting to be overpowered before disappearing and re-emerging as a stronger opponent, this Republic military vessel attacks first, striking hard and fast, before diving below the surface and effectively shielding itself from enemy scanners and tracking systems. With the ability to move immensely powerful ordnance quickly and almost completely undetected, the Binexan-class Destroyer is a formidable weapon in a battle for control of an aquatic world.

Category: Lore

Planet: 16141148416747135524

XP Level: 1

FQN: cdx.​lore.​lots.​manaan.​binexan_destroyer

Binexan-class Destroyer
Lore

Ahto City

For millennia, the Selkath had no contact with other worlds. Then the Rakata came to Manaan and enslaved the Selkath, forcing them to construct monuments to the great Infinite Empire. After the Infinite Empire's fall, the Selkath were left in isolation once more. Now aware of the greater galaxy and its many species, the Selkath decided to build a city on the surface--a shining capital designed for tourism, trade and diplomacy.

Ahto City was a thriving metropolis. At one point, large contingents of the Republic and the Empire lived side by side in Ahto City despite the raging Jedi Civil War. This awkward arrangement was made possible due to both sides' desperate need for Manaan's healing agent, kolto. More recently, however, the Sith Empire grew tired of Selkath neutrality and bombarded the planet from orbit, destroying most of Manaan's surface structures--including Ahto City. The Selkath have since retreated to the depths, abandoning their once-great capital, now a half-sunken wreck.

Category: Lore

Planet: 16141148416747135524

XP Level: 55

FQN: cdx.​lore.​manaan.​ahto_city

Ahto City
Lore

Darth Norok

"Enough, Navu. I did not wish to join you on Korriban the first ten times you begged me to do so, and what little interest I originally possessed quickly diminishes each time I receive one of your spineless attempts at persuasion.

While you toil away, training up little brats who will never be fit to even clean my quarters, I will rise to greatness. My skill with a lightsaber has earned me honor and notoriety--I relish spilling the blood of my enemies... but this will not secure me a seat on the Dark Council.

Wars cannot be won without provisions. Even the mightiest of Sith fall if their armies cannot be fed. The flow of resources, the stream of credits... whoever controls these, directs the course of the Empire. My place in Civil Administration all but guarantees a future where the Empire's will... is my will.

This is the last time I entertain your aggravating persistence. I have yet to silence you permanently because I understand the appeal of my prowess. However, ask this of me again, and I will give you a personal demonstration of why my expertise in brutality is so highly coveted."

--From a terse response written by Darth Norok to a Sith Overseer

Category: Persons of Note

Planet: 16141148416747135524

XP Level: 1

FQN: cdx.​persons.​exp.​04.​darth_norok

Darth Norok
Persons of Note

Colonel Wen Gallo

Founding member and current field leader of the Manaan Special Warfare Group (MSWG). Gallo distinguished herself early in her service career during the Battle of Gwaria Trench by refusing to retreat after her company suffered significant losses to kolto raiders. Marshaling the remaining soldiers, her group slowed the enemy advance with guerilla tactics until a proper response could be mustered. The incident would later be cited as the final push needed to form the MSWG. Gallo is known across Manaan as a hero, loyalist, and an uncompromising advocate of her people. Far from a diplomat, her time as leader of the MSWG has only hardened her suspicions towards offworlders and has resulted in the occasional interplanetary incident due to her candor. Gallo has refused several promotions, preferring to remain in the field to personally oversee operations.

Category: Persons of Note

Planet: 16141148416747135524

XP Level: 1

FQN: cdx.​persons.​exp.​04.​colonel_gallo

Colonel Wen Gallo
Persons of Note

Admiral Barus Rava

Born into a military family, Rava was provided with the best education and training to ready him for a long and honoured career. A failure of Republic intelligence resulted in his platoon's capture on their initial deployment and he and his fellow soldiers spent 14 months as prisoners of the Empire. In additional to sporting several scars from his incarceration, his initial optimism for negotiation with the Republic's enemies was destroyed. He is now focused on removing the Empire from the galaxy and has often come into conflict with Republic leaders on how this should be accomplished making him an unpopular figure in diplomatic circles. While few publicly support the Admiral and his controversial ways, even fewer would turn to anyone else in times of trouble when decisive action is needed.

Category: Persons of Note

Planet: 16141148416747135524

XP Level: 1

FQN: cdx.​persons.​exp.​04.​admiral_rava

Admiral Barus Rava
Persons of Note

Colonel Korrd

Born shortly before the Battle of Korriban and the dawn of the Great Galactic War, Seeral Korrd seemed destined for a life of military achievement. Admittance to the most prestigious Imperial military academies and access to elite training was all but guaranteed, as both of Korrd's parents were high-ranking and well-respected officers in the Imperial Navy and came from wealthy, prominent families.

Although Korrd was not present, the Battle of Hoth was a turning point in his career. His older brother, Harkas, was killed during the conflict, and the thought of his brother suffering over the icy, desolate world--far from any resources or assets that might have saved him--was devastating to Korrd. He immediately requested a transfer out of his specialized combat program and asked to be sent somewhere he could learn about coordinating and directing supplies. Due to his age and his family's reputation, Korrd was sent to a quiet Imperial outpost on Dromund Kaas.

At the reconquest of Ord Radama, Korrd saw firsthand the cost of running an extensive, aggressive campaign with limited provisions and vowed to find ways to keep soldiers from fighting in such conditions. This dedication has earned him no shortage of recognition throughout the Imperial Army, but Korrd's pretension, stubbornness, and tendency to expect too much keeps his colleagues and subordinates at more than a professional distance.

Category: Persons of Note

Planet: 16141148416747135524

XP Level: 1

FQN: cdx.​persons.​exp.​04.​colonel_korrd

Colonel Korrd
Persons of Note

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