Tree view
Use this page to search for objects the way the developers called them. This is the best way to search for related items.
- Abilities
- Achievements
- Codex entries
- Items
- Companions and Contacts
- NPCs
- Clickable objects
- Quests
- Conditions
- Attributes
- Talents
Codex entries
- blurb
- class
- agent
- chapter_2
- interlude
- interlude_final
Story blurb in loading screen:
But while recuperation may be the plan, there is much to be done, and a skilled Imperial agent is never lacking for work....
FQN: cdx.blurb.class.agent.chapter_2.interlude.interlude_final
- interlude_main
Story blurb in loading screen:
As the military prepares for a full-on assault against the Core Worlds, Cipher Nine has been granted a leave of absence to recover from the mental stress of the SIS operation.
FQN: cdx.blurb.class.agent.chapter_2.interlude.interlude_main
- interlude_overview
Story blurb in loading screen:
The galaxy marches to war. Thanks to Agent <name>, code-named Cipher Nine, Imperial Intelligence has won a victory over the Republic Strategic Information Service--but the calm cannot last.
FQN: cdx.blurb.class.agent.chapter_2.interlude.interlude_overview
- intro_overview
Story blurb in loading screen:
The galaxy is changing. The threat of the Eagle and his terrorist network is over, but the prospect of war between the Sith Empire and the Galactic Republic looms ever closer.
FQN: cdx.blurb.class.agent.chapter_2.intro_overview
- open_worlds_overview
Story blurb in loading screen:
In an attempt to infiltrate the Republic Strategic Information Service and learn the plans of spymaster ARDUN KOTHE, Agent <name>, code-named Cipher Nine, has fallen victim to an insidious form of mind control.
FQN: cdx.blurb.class.agent.chapter_2.open_worlds_overview
- title
Story blurb in loading screen:
CHAPTER 2: THE MIND TRAP
FQN: cdx.blurb.class.agent.chapter_2.title
- interlude
- chapter_2
- agent
- class