Tree view
Use this page to search for objects the way the developers called them. This is the best way to search for related items.
- Abilities
- Achievements
- Codex entries
- Items
- Companions and Contacts
- NPCs
- Clickable objects
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- Attributes
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Codex entries
- blurb
- class
- agent
- chapter_2
- the_mind_trap
- event_intro
Story blurb in loading screen:
Able to watch and manipulate but incapable of directly opposing the SIS, Cipher Nine has suffered from hallucinations--or visions--of his old adversary, Watcher X.
FQN: cdx.blurb.class.agent.chapter_2.the_mind_trap.event_intro
- post_quesh
Story blurb in loading screen:
With Watcher X's help, Cipher Nine found a slow-acting cure on the planet Quesh. Now, undercover operations must resume....
FQN: cdx.blurb.class.agent.chapter_2.the_mind_trap.post_quesh
- the_mind_trap
Story blurb in loading screen:
With Watcher X's help, Cipher Nine must determine the nature of the SIS mind control and how to reverse it....
FQN: cdx.blurb.class.agent.chapter_2.the_mind_trap.the_mind_trap
- intro_overview
Story blurb in loading screen:
The galaxy is changing. The threat of the Eagle and his terrorist network is over, but the prospect of war between the Sith Empire and the Galactic Republic looms ever closer.
FQN: cdx.blurb.class.agent.chapter_2.intro_overview
- open_worlds_overview
Story blurb in loading screen:
In an attempt to infiltrate the Republic Strategic Information Service and learn the plans of spymaster ARDUN KOTHE, Agent <name>, code-named Cipher Nine, has fallen victim to an insidious form of mind control.
FQN: cdx.blurb.class.agent.chapter_2.open_worlds_overview
- title
Story blurb in loading screen:
CHAPTER 2: THE MIND TRAP
FQN: cdx.blurb.class.agent.chapter_2.title
- the_mind_trap
- chapter_2
- agent
- class