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Tired of war? Sick of prophecies of impending doom? Looking for an exciting new way to flaunt your vast wealth? Then Garblaque the Hutt has the cure to end all your woes!
Leave the galaxy behind with HAVEN: The Luxury Dreadnaught! Spend ten years outside the fringes of known space in opulent splendor! Haven provides only the best in accommodations, dining, entertainment, recreation, relaxation and satiation. Your life of privilege will not only continue aboard Haven--you will find yourself enjoying entirely new levels of comfort and indulgence! Garblaque has everything you want--and in vast supply. We cater to your every need with no exceptions* and practically guarantee the greatest experience of your life!
Buy your tickets to Haven: The Luxury Dreadnaught in the next two days and your generous host will promise to dine with you once per year! That's ten glorious, all-you-can-consume-and-more feasts with Garblaque himself--just for making your purchase early!
What are you waiting for? Mutually assured galactic annihilation? Get your tickets to Haven this instant!
*pending availability - surcharges may apply
XP Level: 55
Law and Order on Voss (Smuggler)
The legal system of Voss can be especially perplexing to offworlders, many of whom are surprised to discover criminal gangs like the Exchange operating openly on the planet. Calls by Republic officials to close down these centers of illicit trade have been met with puzzlement and refusal by the Voss, who see no harm in encouraging free trade between their people and offworlders.
Crime among Voss is nonexistent, and Voss law is a much simpler affair than the regulations governing Republic and Imperial worlds. Voss laws are established by the Mystics, enforced by the commandos and judged by the adjudicators. This last group was recently formed solely for offworlders, as no Voss citizen would ever violate their rulers' edicts.
XP Level: 44
Smuggling 101 (Smuggler)
It's a fact of life: Whenever uptight governments forbid certain goods on their worlds, demand for these items increases. Once demand turns profitable, enterprising starship captains risk everything to deliver the goods in question.
Careers in smuggling are fast-paced, thrilling and often short-lived. Running contraband not only places a smuggler at odds with a planet's law enforcement, but its criminal elements as well. Pirates, gangsters, revolutionaries and bounty hunters are just a few of the hazards standing between a smuggler and that big payday. Only those who possess the sharpest instincts, sturdiest freighters and quickest blasters live long enough to earn a good living at this game.
It's worth noting that not all smugglers are profiteers. Some style themselves as heroic blockade runners or patriotic privateers, delivering hope and much-needed supplies to those who need it. Of course, that's also exactly how the real criminal types describe themselves, and law enforcement officers rarely accept "I was serving a noble cause" as an excuse.
XP Level: 5
The Head of Darth Bandon (Smuggler)
The apprentice of the legendary Darth Malak--the Sith Lord responsible for the destruction of Taris--Darth Bandon was a promising young Padawan before he joined the Sith Order. He was slain by the Jedi Knight Revan during the Jedi Civil War, but his remains were confiscated by a group of particularly fanatical Sith acolytes who (for reasons best left unexplored) used Sith alchemy to preserve Bandon's head.
After Revan cut down Darth Malak and ended the war, the leaderless and disillusioned Sith turned to Bandon's head for guidance, claiming they could use it to communicate with the deceased Sith Lord. The cult eventually caught the attention of the Jedi during a misguided attempt to find Bandon a fresh body; the Jedi dismantled the cult, but found no trace of the fabled head.
XP Level: 28