Tree view
Use this page to search for objects the way the developers called them. This is the best way to search for related items.
- Abilities
- Achievements
- Codex entries
- Items
- Companions and Contacts
- NPCs
- Clickable objects
- Quests
- Conditions
- Attributes
- Talents
Codex entries
- organizations
- illum
- deep_miners
Deep-Miners
Deep-miner technology has been in development for over a decade. These exceptionally powerful drilling devices were originally conceived by the Imperial machinist Jelven Donn, who was investigating ways to keep mining worlds profitable. Able to drill down to previously unreachable depths, deep-miners would be able to reach resources long thought depleted--in theory. However, Jelven Donn was never able to solve the problem of the deep-miners' power consumption, and lost half a dozen units to overloaded batteries.
With the discovery of Ilum and its unique crystal deposits, Jelven Donn realized that the amplifying capabilities of Adegan crystals could make deep-miner power supplies a viable prospect at last. Deep-miners have since become a staple of Imperial mining efforts on Ilum. However, their deployment close to Ilum's core has concerned some Imperial scientists, who have picked up recent fluctuations in seismic activity.Category: Organizations
Planet: 16141145871965102174
XP Level: 50
FQN: cdx.organizations.illum.deep_miners
- kaleesh_mercenaries
Kaleesh Mercenaries
The Kaleesh as a species are known for their strong warrior culture, grounded in a religious belief that great deeds in battle place one on the path to godhood after death. It is not typical, therefore, for Kaleesh to sell themselves as mercenaries, as doing so is often viewed as dishonorable.
With the outbreak of the latest war between the Republic and Empire, however, mercenary work has become too plentiful for the Kaleesh to ignore. Many clans of Kaleesh have formed armies-for-hire, throwing their lot in with the alien-friendly Republic--and charging a high price. Still, the Republic's way of waging war leaves little room for the valiant acts of heroism that form the backbone of Kaleesh religion, and it seems likely that should the Empire move beyond its alien prejudices, the Kaleesh might be persuaded to switch sides.Category: Organizations
Planet: 16141145871965102174
XP Level: 50
FQN: cdx.organizations.illum.kaleesh_mercenaries
- illum