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- alliance
The Alliance
Although the governing bodies of the Sith Empire and the Galactic Republic conceded to Arcann's control, not everyone was content with becoming a resource farm for Zakuul. Chief among these rebels were Lana Beniko and Theron Shan. While Theron used his contacts from SIS to amass specialists to aid their fight against Arcann, Lana teamed up with Koth Vortena to break out the legendary Outlander--the only person they believed capable of wrangling so many different parties together under one banner. Although relatively small compared to Zakuul's forces, the Alliance has the Gravestone and experts in multiple fields at their disposal. With proper leadership, this coalition could not only defeat Arcann, but change the galaxy forever.
Category: Organizations
XP Level: 1
FQN: cdx.organizations.kotfe.alliance
- eternal_empire
The Eternal Empire
The Eternal Empire of Zakuul is a totalitarian dictatorship under the Immortal Emperor. Citizens don't merely obey the Emperor--they view him as their timeless guide and protector. By trusting him with all political and military power, they can focus on higher learning and the finer aspects of civilized society. All citizens receive a monthly stipend of credits and resources such as food and fuel. Compared to the rest of the galaxy, the average Zakuulan would be a member of the upper class and want for nothing. They are an idealistic people--scientists, artists and philosophers--who look down on the Sith Empire and Republic, disgusted by their warmongering ways. Instilled with Valkorion's arrogance, they believe it is their burden to bring enlightenment to the rest of the galaxy.
Category: Organizations
Planet: 16141110623579443940
XP Level: 1
FQN: cdx.organizations.kotfe.eternal_empire
- havoc_squad
Havoc Squad
The founding unit of the Republic Special Forces division, Havoc Squad was renowned as the army's elite fighting team. For a long time, Havoc enjoyed a reputation as a team of unstoppable commandos who always emerged successful against impossible odds. When Havoc fell from grace after a mass unrest in the ranks, a young lieutenant rebuilt the squad and led it to victory once again.
These days, opinions on Havoc Squad are mixed at best. After the disappearance of the officer who led Havoc to its greatest triumphs over the Sith Empire, the elite unit has seen little meaningful action. While many Republic citizens appreciate the squad's past efforts to keep their worlds safe, rumors persist that the commandos have abandoned their posts to fight an unsanctioned guerrilla war on Zakuul--one that threatens the fragile peace treaty with the Eternal Empire.Category: Organizations
XP Level: 1
FQN: cdx.organizations.kotfe.havoc_squad
- heralds_of_zildrog
Heralds of Zildrog
Stories of the dragon Zildrog predate Izax's pantheon. In the earliest legends, Zildrog was a guiding mentor who tested the strength of a warrior's spirit. A fallen warrior would be consumed by the dragon, feeding its everlasting power. However, a victorious warrior was rewarded with the Breath of the Dragon. This boon imbued a soul with burning fire, lighting the way to a fortuitous future. During the height of the Old Ways, Zildrog was one of Izax's many forms--a terrible beast that brought only death. To most modern Zakuulans, the dragon is little more than a bedtime story about a mysterious creature in the swamps around the Spire. But a powerful syndicate of zealots in Breaktown who call themselves the Heralds of Zildrog wait for the creature's second coming. Led by the Exalted, the Heralds worship Zildrog as a god and maintain a shaky truce with Emperor Arcann. As long as the Heralds limit their criminal activities to the Old World, the Knights of Zakuul won't meddle in their affairs. However, both parties know this accord is temporary at best. Arcann isn't one to allow dissidence, and the Heralds believe Zildrog's rebirth to be imminent.
Category: Organizations
Planet: 16141110623579443940
XP Level: 1
FQN: cdx.organizations.kotfe.heralds_of_zildrog
- knights_of_zakuul
Knights of Zakuul
Before Zakuulans served the Immortal Emperor, they lived in nomadic tribes, each led by three Force sensitives: Matriarch, Champion and High Shaman. After Valkorion had united the tribes, he repurposed these roles to form the Knights of Zakuul. Officially considered protectors of the people, Knights hunt down corruption in the Eternal Empire. In actuality, they are enforcers of the Emperor's will and fanatical in their adoration for Valkorion and his family. Zakuul Knights don't limit themselves to studying one side of the Force, instead teaching balance and exploration. Knights have their own relationships with the Force, but are encouraged to share their findings with the rest of the order. No area is deemed "weak" or "a dangerous path"--they are all parts of a larger, limitless power. Ultimately, every action a Knight takes is to honor the Immortal Emperor. Sacrifices, whether material or a life, are essential to show one's commitment to the Emperor.
Category: Organizations
Planet: 16141110623579443940
XP Level: 1
FQN: cdx.organizations.kotfe.knights_of_zakuul
- scions
Scions of Zakuul
Scions are a subgroup of Zakuul Knights who can glimpse the future through the Force. Before Arcann's coronation, they were often paired with other Knights to form a team with both mental and physical prowess. Scions are infatuated with the idea of fate and consider their visions foolproof. Valkorion was content to use this obsession to his advantage, but Arcann detested the Scions, believing them narrow-minded fools. One of his first acts as Emperor was the mass slaughter of Scions, creating a schism in the Zakuul Knights. Some abandoned the order completely, and anyone who spoke out against the new Emperor was cut down by High Justice Vaylin. The surviving Scions, led by Heskal, fled to Asylum, where they waited for the Outlander prophesized to defeat Emperor Arcann.
Category: Organizations
Planet: 16141110623579443940
XP Level: 1
FQN: cdx.organizations.kotfe.scions
- kotfe