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At one time, the Corida Corsairs were the bane of the coreward end of the Perlemian Trade Route. Their brazen and ruthless tactics struck fear into dozens of Republic-aligned worlds for more than two hundred years. The Corsairs' hijackings, raids and ransom demands became the stuff of legend. The very utterance of their name would send ripples of dread throughout the political halls of Coruscant.
All that changed when the Corsairs' home base on Carida was discovered and raided by a Republic strike force. Without a center of operations, the remaining Corsairs were either picked off or scattered to the winds. Over time, the Carida Corsairs became something of a laughing stock, often depicted in popular fiction as ineffectual bunglers. But the remaining Carida Corsairs, often identified by their Kowakian Monkey-Lizard accomplices, have moved on to more remote parts of the galaxy, like Rishi. They have kept their name out of pride, hoping that one day they will be powerful enough to call Carida their home and strike fear into the Republic once again.
XP Level: 55
Corellian Run Scoundrels
Few trade routes have become as precious to interstellar commerce as the hyperlane known as the Corellian Run. It should come as no surprise, then, that the Corellian Run is also highly attractive to criminals. But of all those who rob, ransack and hijack, only one crew dares to take its name after the route itself.
As one might expect from a gang of smugglers named the "Corellian Run Scoundrels", they typically scoff at honor and kindness while swaggering with naked arrogance. The legend persists that one of the Scoundrels' most notorious captains, Kai Zykken, once kidnapped the adult daughter of Denon corporate magnate Viril Shu--not for ransom, but to woo her so she'd marry him into Shu's fortune. Zykken was reportedly--and not at all surprisingly--unsuccessful in his plan.
XP Level: 55
Originally a loose conglomerate of independent pirate crews dedicated to resource sharing, the Nova Blades became a proper gang when the value of tactical collaboration started to outweigh the freedom of operational independence. Ever since, the galaxy's major hyperroutes have suffered from the Blades' legendary hijackings, raids and blockades. A line item known as "Blade Tax" is commonly used by corporate accountants as an expected cost of doing business.
The Nova Blades' fleets are nomadic, allowing them to take swift and nimble action virtually anywhere they choose, while also making them difficult to attack directly. More recently, some Nova Blades have established planetary bases of operations. Thus far, these permanent posts do not appear to have been targeted by corporations, governments or rival gangs.
XP Level: 55
The Slayers Three
Following a set of chronal intervals unrelated to any known calendar, Angol, Bez, and Derrus Martilla venture out from their home in the Spawn Nebula to revel in the spirit of the hunt. Calling themselves the "Slayers Three", these proud siblings make landfall on a world decreed by their shamans to track and kill that world's most formidable beasts in ceremonial fashion. The Slayers Three are said to be among the galaxy's most skilled big-game hunters, having yet to find a creature that could get the best of them.
Some have come to question the veracity of the Slayers' story, even calling the siblings delusional. Since no one can determine which world they're from--even with their peculiar accents--there is no sure way to verify who these "shamans" are or what specific purpose the Slayers' "ceremonial hunt" serves. But the reported growing cynicism of one of the siblings does lend some credence to their stories. Regardless of any debate about the truth, one fact endures: when the Slayers Three arrive to hunt, excitement is sure to follow.
XP Level: 55