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Alderaan is a mountainous world of lush forests and grasslands, ruled by an assembly of noble houses and an enlightened and advanced citizenry. A founding member of the Republic, Alderaan has been traditionally admired for its wealth, its art and its thinkers, while the deadly intrigues and politics of the nobility have been downplayed.
Recently, those intrigues erupted into civil war, and Alderaan--now officially withdrawn from the Republic--sees conflict it hasn't known in ages. The Republic is backing House Organa's quest for the crown, whereas the Empire backs the former House Thul exiles. Palaces and fields have become pockmarked by cannon fire, and house armies clash on the battlefield.
Once an independent corporate and manufacturing world, Balmorra was defended by the Republic and conquered by the Empire during the war. Now the corporations have mostly fled, local collaborators have been rewarded with positions in the Imperial puppet government, and an entrenched and well-armed resistance opposes the Empire's rule.
Despite brutal retaliation by the Imperial military against military and civilian targets, the battle to eliminate the resistance drags on. Droid factories and industrial waste sites have become battlegrounds. The main Balmorran spaceport is in the city of Sobrik, an Imperial military stronghold heavily fortified against resistance attacks.
Once an independent corporate and manufacturing world, Balmorra was defended by the Republic and conquered by the Empire during the war. Now the corporations have mostly fled, local collaborators have been rewarded with positions in the Empire's puppet government, and an entrenched resistance opposes Imperial rule.
After a prolonged absence, the Republic has returned to Balmorra to aid the resistance movement. Droid factories and industrial waste sites have become battlegrounds, and the Imperial military is responding with a buildup of its own.
Officially, Belsavis is a sparsely populated Republic world dominated by arctic plains. Its only notable feature is the rare tropical rifts that break up the expanses of ice, heated by natural geothermal vents and home to a surprising diversity of plant life.
In truth, Belsavis is an ultrasecure prison colony established by the Republic. Until recently, the prison's existence was top secret, but its discovery by the Empire has resulted in rumors spreading throughout the galactic underworld. The prison is now in a state of lockdown, and both Republic and Imperial militaries have a presence on the scene.
The Black Hole
Indisputably the most corrupt man in the Corellian government, Councillor Torvix gladly signed on to join the Empire when it invaded Corellia. The councillor used his shadowy network of organized criminals and pirates to enforce order in the so-called "Black Hole"--a dangerous section of the Corellian Labor Valley used to process hypermatter, the key fuel for lightspeed travel.
Now both the Republic and the Empire seek to purge Torvix and his forces from the Black Hole. For the Republic, it's a chance to put an end to major conflict on Corellia. And for the Empire, this is an opportunity to squeeze every ounce of value from the war-torn world....
XP Level: 50
One of the founding worlds of the Galactic Republic, Corellia nonetheless prides itself on its independence. Some of the finest starships in the galaxy are made on Corellia, along with their daring pilots--men and women looking to explore, to trade or just stay ahead of the law. The cities, like the people, are distinctly Corellian, incorporating the natural landscape into their design despite a heavy manufacturing base.
The Corellian government recently agreed to turn over power to the Sith Empire. This has resulted in riots in the streets and open revolution despite Imperial claims of legitimacy, and the capital of Coronet City has become a battlefield.
The proud capital of the Republic, Coruscant is the largest, the oldest and the most diverse city-world in the galaxy. Kilometer-tall buildings cover virtually all of the planet's surface, with the wealthy and powerful living at the top and the poorest and the most desperate dwelling near the foundations.
Coruscant is only now recovering from the attack by the Empire that led to the eventual cease-fire. Many buildings were reduced to rubble; a few still burn, the fires fueled by chemicals and uncontrolled reactors. During the Empire's attacks, the criminal underworld increased its power base as well, and remains a formidable threat.
An agrarian world of rolling hills, vast fields, and hardy blba trees, Dantooine is a remote, sparsely inhabited planet. The resilient folk who tend its fields have never minded that most of the galaxy considers their home a backwater-in fact, many prefer it that way. Unfortunately for those citizens, when war erupted anew following the defeat of the Eternal Empire, both sides of the conflict became keenly aware of the sudden strategic importance of this once-ignored world poised on the edge of Imperial territory.
XP Level: 1
Dromund Kaas is the capital of the Sith Empire, founded a millennium ago in the aftermath of the Great Hyperspace War. Since then, the sleek metropolis of Kaas City has grown into a symbol of Imperial power, towering over the surrounding jungle and looming dark against the stormy skies.
The military and the Sith have authority here, under the eye of the Emperor himself. Aside from the wildlife, the greatest threats are internal--slave revolts, feuding Sith Lords and the like. Planetary defenses are formidable, as the Empire still remembers its defeat and exile long ago.
Located in the Sertar sector--an area of the Outer Rim Territories where little can be found beyond backwater planets and the occasional pirate band--Elom is a bleak and isolated world. Although some regions of the planet are utilized by local mining enterprises, most of Elom's surface is an arid expanse of unexplored territory, frigid deserts, and treacherous mountains.
Perpetual drought drove one of Elom's native species, the "Elom," underground in search of more dependable water sources. While the Elom inhabited subterranean caves, the second species native to the planet, the "Elomin," built surface settlements in almost complete ignorance of their neighbors' existence.
Despite Elom's quiet emptiness, some disciples of the dark side claim they can sense noteworthy archaeological finds waiting to be discovered there, due to Elom's close proximity to other sites important to the Sith, including Korriban, Yavin 4, and Ziost. These theories are unsubstantiated, however--no one knows for certain what mysteries might be hidden deep within Elom's desolate wilderness.
XP Level: 1
Few life-forms can survive on the ice planet Hoth. Between its subzero surface temperatures, shearing winds and frequent whiteouts, the environment should be considered extremely hostile even to properly outfitted individuals; mechanical equipment and communications technology are prone to freeze and malfunction as well, making any minor setback potentially lethal.
During the war between Republic and Empire, the Hoth system was the site of a major fleet battle. This resulted in a large number of starships falling into Hoth's gravity well and crashing on the planet surface. These derelict ships have become the base of operations for a large group of pirates, as well as a center of dispute between Republic and Imperial forces.
Adopted homeworld of the notorious Hutt Cartel, Hutta is a planet of semi-toxic swampland broken up by industrial facilities and urban centers. Hutt-aligned gangs control the civilized regions, forever warring over territory and resources. In the swamps, the native Evocii struggle against their Hutt rulers with limited success.
The Hutts are officially neutral in the conflict between Empire and Republic, and welcome visitors. Pirates, slavers and spice dealers are all common sights in Hutt palaces, while corporations often establish themselves on Hutta's moon, Nar Shaddaa. Newly arriving shuttles on Hutta are directed to the town of Jiguuna.
The mountainous ice planet Ilum is home to one of the Jedi Order's most distant outposts. Nestled between snow-covered crags is an enclave used by the Jedi for generations, a shelter from the cold and a launching point for journeys into Ilum's exotic crystal caves. These caves produce some of the most rare and powerful lightsaber crystals in the galaxy.
Ilum hosts no indigenous population, although a number of larger animals survive in its environment. Its temperatures fail to reach the extremes of Hoth, but it has never been a target for colonization or occupation.
Of the many stations peppered throughout Imperial space, none rival the size or importance of Vaiken Spacedock. Vaiken is the true hub of the Imperial fleet, a logistical nucleus responsible for the vast majority of the Empire's military operations. In fact, the base has become so vital that it has been named after the Sith Empire's first Grand Moff, Odile Vaiken.
Despite its usual complement of several dozen capital warships, Vaiken Spacedock is also one of the Empire's most well-guarded locales. Vaiken is commonly upgraded to the latest in shielding technology and detection sensors, and its vast arsenal has a combined destructive power that could potentially lay waste to a small moon.
XP Level: 1
For both sides of the war, few planets have been as important as Manaan--the planet's plentiful natural supply of kolto has all but guaranteed the rest of the galaxy's reliance on it. The native Selkath population, however, have adopted an isolationist stance and restricted the flow of kolto.
Unsatisfied with the Selkath's limits on the resource, the Sith Empire has invaded Manaan, constructing a vast harvesting and mining network across the ocean's surface.
XP Level: 1
A cruel planet of rocky red deserts and crumbling ruins, Korriban was the homeworld of the ancient Sith. Reclaimed by the Empire in recent decades, it is now the site of the Sith Academy, where the Dark Council oversees the training of new acolytes. Only Sith may come and go freely from the academy, and for a non-Sith to visit Korriban is a great privilege.
Surrounding the academy are the tombs of the first Dark Lords. Used as testing grounds by the academy overseers, the tombs remain filled with traps, monstrosities and relics, even millennia after their construction--along with the bodies of a generation of failed acolytes.
Beautiful, serene and abundant in resources, Makeb has grown to become one of the greatest resort destinations in the galaxy. For a time, wealthy executives and socialites flocked to the planet to enjoy its remote locale, comfortable climate and exotic vistas without any need for concern over political entanglements. Even the more frequent occurrence of groundquakes in recent years could not place a dent in Makeb's prosperous tourism, banking and mining trades.
Recent events, however, have changed matters for the worse. With its precarious position on the edge of Hutt Space, Makeb has drawn the attention of the Hutt Cartel. Just what the Hutts intend for the planet remains to be seen.
Few planets have been as important to both sides of the war as Manaan. But with its surface covered completely by water, and with its native Selkath population having adopted an isolationist stance, access to the planet can be difficult to come by. The Selkath economy's reliance on the export of kolto to the Republic and the Empire does provide opportunities to visit, but guests are typically limited to the world's few trading platforms--the only surface structures not affected by the Empire's bombardment of the planet during the Great Galactic War.
Millennia of Rakatan dominion over the planet and a predominantly unexplored ocean floor evoke strong temptations to probe Manaan's crushing depths. However, due to the strategic importance of its kolto reserves, Manaan will have to largely remain a mystery for now.
XP Level: 1
First established by the Hutt Cartel, the asteroid mining station of Mek-Sha was seized by its own laborers in a daring uprising, and control of the station was divided amongst a council of its largest crews. Now a haven for smugglers, slavers, and the criminal underworld, Mek-Sha has come to be known as the outlaw crossroads of the galaxy.
With a finite amount of fuel available beneath its surface, Mek-Sha has long proven to be a difficult operation to maintain. As the network of mines expand to reap the sources of fuel, the station's integrity is left in constant jeopardy. To curb this threat, fueling rights are permitted only to those capable of earning a majority vote from the ruling council. The station is also fortified by a powerful deflector shield and a failsafe mechanism capable of rendering every ounce of fuel on the station inert in the event of an uprising or incursion.
XP Level: 70
The so-called "smuggler's moon" is best known for one thing: anything can be bought here if the price is right. Nar Shaddaa orbits Hutta, homeworld of the Hutt Cartel, but exists as a power in its own right. Criminal organizations and legitimate enterprises operate side-by-side, regulated only by the Hutts' whims. Gleaming skyscrapers house corporations, casinos, technology shops, spice houses and every other type of business imaginable.
Although no other world offers Nar Shaddaa's unique services, the city has a notorious murder and disappearance rate. Gangsters, pirates, slavers and worse crowd the streets, and Republic and Imperial representatives compete for influence with the local powers. Strangers should be extremely cautious.
Famed for its expansive jungles and deadly wildlife, the Inner Rim planet of Onderon has been a member of the Republic for centuries. Though its population is relatively small, the world has played a major role in many key conflicts and events in galactic history.
The vast majority of Onderon's people live within the planet's capital city, Iziz. The government is a constitutional monarchy, with the present ruling dynasty tracing its lineage to Queen Talia, who ruled the planet in the chaotic era of the Jedi Civil War.
XP Level: 1
A longstanding member of the Galactic Republic, Ord Mantell is a world of deep seas, tall mountains and lush islands. Traders and merchants from across the galaxy ply their wares in Mantellian ports, along with black marketeers and other underworld forces.
In recent years, Ord Mantell has become embroiled in civil war, as anti-government separatists encourage Mantellian independence in the face of a brutally corrupt government with ties to organized crime. The Republic is responding with military force, and the fighting has resulted in high numbers of civilian casualties. Shuttle traffic is currently directed to the island of Avilatan.
Located in an unremarkable system well off the Hydian Way, Oricon seems an almost arbitrary choice for the Dread Masters' home. But anyone with an affinity for the Force can sense that the rocky Outer Rim moon is immeasurably strong with the dark side. Perhaps this is because the legendary Phobis devices are housed on Oricon; perhaps the Phobis devices were built on the moon long ago because of the dark side's preexistence there.
The once-lifeless orb now brims with creatures from across the galaxy, corrupted and driven to frenzy by the Dread Masters' dark experiments. It has also become a starship graveyard, as Republic and Imperial fleets poised to attack the Dread Masters' fortress, torn apart by waves of madness and fear, crashed to the surface. There can be no doubt that Oricon is now one of the most hazardous destinations in the galaxy.
Devastated by the Sith centuries ago, the planet Ossus has largely been forgotten by the greater galaxy. Enshrouded in the nebular material of the Cron Drift, the planet is difficult to even reach, with those who survive the journey discovering only hazardous wastelands and abandoned ruins on its surface.
Though it was once a notable center of Jedi culture and learning, the planet has rarely been visited by members of the Jedi Order in recent decades, as Ossus is located well within the Sith Empire's sphere of influence. For their part, the Sith have shown no interest whatsoever in exploring the planet; what purpose could be served by visiting the charred grave of an already-defeated foe?
XP Level: 70
Once a lush tropical swamp, Quesh's atmosphere became toxic after a series of quakes released dangerous chemicals contained below the planet surface. Most of the native wildlife died off, and Quesh became poisonous to virtually all higher species.
Quesh's toxicity is also its source of value--the chemicals that poisoned the atmosphere are usable in the most powerful adrenals and stimulants. The Republic, with the aid of the Hutt Cartel, has staked a claim to Quesh and is attempting to establish chemical mines. Upon learning of Quesh's existence, the Empire quickly established a presence of its own.
Many thousands of years ago, in the sparsely populated Tempered Wastes of the Unknown Regions, the first galactic authority was born on Rakata Prime. Named for its once-predominant species whose Infinite Empire ruled for millennia over hundreds of worlds, the planet is now a dangerous tropical wasteland, ravaged by weapons of mass destruction and overrun with deadly beasts and savage Rakata.
While few traces of the advanced Rakatan civilization exist on the planet today, it is undoubtedly a treasure trove of lost knowledge and technologies--and not just their own. A nullifying field once employed by the Rakata commonly disrupted the navigational systems of orbiting vessels, causing them to crash into the planet. As a result, Rakata Prime has become something of a starship graveyard.
XP Level: 55
During the final months of the Great Galactic War, the Republic became desperate to develop a new hyperroute for supplies in their conflict with the aggressive Sith Empire. To facilitate their new route, a nearly forgotten supply base known as Outpost 22 was returned to full service.
By the time the Treaty of Coruscant was signed and the war had ended, Outpost 22 had become such a major hub of activity as to be as indispensable a gathering place as the capital world itself. The base was given a new and significant identity--Carrick Station--in dedication to Zayne Carrick, a once-unassuming Padawan who rose to a position of great importance during the Mandalorian Wars.
XP Level: 1
For a very long time, Rishi remained ignored and untouched on the fringes of the Outer Rim. Its dominant species--the intelligent, avian Rishii--lived a simple and mostly serene existence on the island-flecked world. But when a pirate craft crash-landed on Rishi more than a hundred years ago, all that changed.
With its plentiful fossil fuel reserves and close proximity to a largely unexplored dwarf galaxy, this tropical pearl of a planet has since become a favorite hub for underworld types in search of riches, refuge from authorities or just a good time.
XP Level: 55
The prison world of Belsavis remains in turmoil. Though the Republic has managed to gain tentative control over much of the main prison complex, agents of the Empire have succeeded in freeing many of their captured comrades and continue to recruit new forces from among the prisoner population to bolster their armies.
In the midst of this continued chaos, a previously-untouched area of the prisons known as Section X has come under brutal assault by minions of the Dread Masters, a cadre of incredibly powerful Sith who have abandoned the Empire to pursue their own mysterious goals. Having experienced the chaos unleashed by the Dread Masters elsewhere, neither faction is interested in waiting to see what they might do with something dug up from the ancient Rakata prison....
XP Level: 50
Taris was once a city-world, home to a planetary metropolis. Three centuries ago, however, it was bombarded by the great Darth Malak and left a toxic ruin. The years since have not been kind to Taris, as vegetation and animal life struggle to gain a foothold in shattered skyscrapers and habitats.
The Republic began to recolonize Taris less than a decade ago, aiming to make it into a symbol of Republic hope and steadfastness. In response, the Empire is mobilizing troops and beginning a full-scale assault. Early reports speak of fierce resistance from the Republic, as well as natural hazards in the form of wildlife and the mysterious "rakghoul plague."
Taris was once a city-world like Coruscant. Three centuries ago, however, it was bombarded by the Sith Lord Darth Malak and left a toxic ruin. The years since have not been kind to Taris, as vegetation and animal life struggle to gain a foothold in the shattered skeleton of a planetary metropolis.
The Republic began to recolonize Taris less than a decade ago, and has suffered innumerable setbacks--everything from pirate attacks to the strange "rakghoul plague". Nonetheless, the reconstruction effort continues, its proponents determined to prove that the Empire can never truly destroy greatness.
A harsh desert planet off all the major trade routes, Tatooine is known for its heat, its sand, its dangerous wildlife--and little else. Only a few settlements dot Tatooine's endless wastes, inhabited by handfuls of traders and moisture farmers. Tatooine's obscurity has also attracted a small but significant criminal population, here to hide from galactic authorities.
Tatooine lacks any central government or allegiance to Republic or Empire. There are rumors of an Imperial occupation taking place in one of the frontier settlements, but nothing has been confirmed.
The mysterious Deep Core world of Tython is the birthplace of the Jedi Order. Millennia ago, Tythonian warriors and scholars developed a unique mystic and martial philosophy while studying the Force. Today, their Jedi descendants excavate ancient Tythonian ruins and relearn what was lost.
After the recent destruction of the Jedi Temple on Coruscant, the Jedi made their new home on Tython. The mountainous planet remains mostly unexplored, and the violent natives pose a constant threat. The order remains committed to rebuilding here, however, and is now training a new generation of Padawans.
Located in the Ghost Nebula, Umbara earned the name "Shadow World" for its eternal darkness and misty landscape. In isolation from the rest of the galaxy, Umbara's population developed engineering feats far outstripping those in known space. Most notable is Umbara's research into technological uses for Adegan crystals.
Though offworlders have no issue breathing the planet's dense atmosphere, native Umbarans' delicate systems require special helmets in order to breathe. Preferring solitude and secrecy, Umbarans rarely leave their dark homeworld, opting to isolate themselves from the rest of Republic space. This, alongside their stealth combat proficiency and natural preference for darkness, led offworlders to dub Umbarans "Shadow People."
XP Level: 1
Voss was first discovered only a few years ago, and the rocky, lightly forested planet remains absent from many star charts. Two distinct cultures inhabit the world, both at a pre-spaceflight stage of development.
The first culture, known as the Gormak, is a xenophobic and violent species that dominates most of the planet surface. The second culture, known as the Voss, has been amenable to contact with outsiders and welcomes visitors to the mountain city of Voss-Ka. The Voss have a highly ritualistic society and are notable for their unusual aptitude with the Force. The Republic and the Empire have sent representatives to Voss-Ka to explore the possibility of an alliance.
More than two dozen moons orbit the Outer Rim gas giant Yavin. Of those moons, the one designated Yavin 4 is by far the most habitable, supporting a vast array of flora and fauna within its lush and endless jungles.
Yavin 4 also holds a great deal of interest to the Jedi and the Sith. For well over a thousand years now, the dark side of the Force has flowed through Yavin 4 in an ever-increasing magnitude. But those who visit the moon's deadly rainforests and swamps in search of an explanation for the phenomenon rarely return, and never with any answers.
XP Level: 58
Situated in the heart of Imperial Space, Ziost has long played a vital role in the intricate history of the Sith. For thousands of years, in fact, the craggy, arid world served as the ancient Sith Empire's capital until infighting splintered its leadership. Today, Ziost remains an important commercial, political and population center of the Empire--this in spite of its shift from a warm climate with dense forests to a bitterly cold tundra. Whether this environmental turnabout is due to geological reasons or eons of dark side influence remains a subject of scholarly consideration.
XP Level: 60