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Increases maximum energy by 10.
While in cover, ranged defense is increased by 20%, you cannot be leapt to or pulled, and you are immune to interrupts and ability activation pushback.
Increases the damage dealt by Corrosive Dart and the healing done by Kolto Probe by 5%.
Increases the critical chance of Kolto Infusion, Backstab, and Lethal Strike by 15%.
Increases the range of Overload Shot, Flash Bang, and Distraction to 30 meters, and additionally increases the range of all rifle, probe, and dart attacks by 5 meters. In addition, Corrosive Dart marks its target for 45 seconds. Marked targets take 5% more damage from ranged weapon attacks.
Reduces the cooldown of Revive by 100%.
Increases energy regeneration rate by 1 per second. In addition, Evasion will now purge all hostile removable effects when activated.
Increases the damage dealt by Overload Shot by 15% and your weapon damage by 20%. In addition, the area damage dealt by Fragmentation Grenade has been increased by 50%, and Fragmentation Grenade now deals its area damage to any nearby enemy targets, even if those targets are stronger than weak or standard.
Increases the damage dealt by Snipe, Lethal Shot, Series of Shots, and Penetrating Blasts by 5%.