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Portrait: companions/fe/major_anri

Major Anri

Raven Squad Commander

The advancement of non-humans in the ranks of the Sith Empire's military has been slow but steady since the reforms first put forth by Darth Malgus and continued by Darth Marr. It is now estimated that up to eight percent of the Imperial military is staffed by non-humans; among the highest-ranking of these is the Twi'lek ex-slave Anri, who serves as a major in command of a prestigious Special Forces uni: Raven Squad.

Anri views her advancement in the meritocratic terms of the Sith Empire at large; one's power and standing rises as they prove their superiority by overcoming the threats and impediments facing them. Her skillful leadership and gallows humor have made her popular with her fellow troops, and while her outspokenness has led some officers and Sith to question her dedication, her troops know firsthand that her determination to see the Sith Empire triumph over all foes is absolute.

Attributes

Metadata

Used in conditionals

This companion is referenced in the following conditionals to check if the conditional is met.

"Companion is summoned" checks
Influence checks

Gift reactions

Use gifts to increase your influence with this companion. Make sure to use gifts loved by the companion for the highest influence gain!

TypeReactionRomanced reaction
WeaponFavorite +++
Military GearFavorite +++
CourtingIndifferentFavorite +++
LuxuryIndifferent
TechnologyLike ++
Republic MemorabiliaIndifferent
Imperial MemorabiliaIndifferent
Cultural ArtifactLike ++
TrophyLove ++++
Underworld GoodLike ++
DelicaciesIndifferent
MaintenanceIndifferent

Abilities

DPS spec
NamePriorityCooldownActivationRange
Weapon Proficiency: Sniper Riflepassive
Weapon Proficiency: Blaster Riflepassive
[buff_controller_new]passive

Deadeye Shot

Fires a precision shot to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​dps.​execution_attack

Deadeye Shot
99020s1s cast30 m

Electro Dart

Fires an electro dart stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​dps.​single_stun

Electro Dart
100045sinstant30 m

Exhaustive Shot

Drains the target by dealing <<1>> kinetic damage over <<2[%d seconds/%d second/%d seconds]>> and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​dps.​single_target_dot

Exhaustive Shot
97012sinstant30 m

Blast

A powerful shot dealt to a single target, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​dps.​single_target_attack

Blast
9607sinstant30 m

Suppressing Fire

Lays down a stream of suppressing fire hitting all hostiles 4m around the enemy target dealing <<1>> weapon damage to up to 5 targets over 1.5 seconds.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​dps.​aoe_attack

Suppressing Fire
98022.5s1.5s channel30 m
Healing spec
NamePriorityCooldownActivationRange
Weapon Proficiency: Sniper Riflepassive
Ardent Protectorpassive
Weapon Proficiency: Blaster Riflepassive
[buff_controller_new]passive
Covert Medicpassive
Self Preservationpassive

Electro-Stasis

Binds the target in a stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Electro-Stasis once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​healer.​single_target_mez

Electro-Stasis
99045sinstant30 m

Ardent Protector

Closes the distance the target, healing for <<2>>.

FQN: abl.​companion.​trait.​healer.​ardent_protector.​blaster

Ardent Protector
10004sinstant21-45 m

Progressive Kolto Scan

Heals a friendly target for <<1>> over the duration of the channel.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​healer.​channel_heal

Progressive Kolto Scan
9007.5s3s channel30 m

Kolto Quick Scan

Executes a quick Kolto scan on the target, healing for <<1>>.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​healer.​single_target_heal

Kolto Quick Scan
98010sinstant30 m

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​healer.​kolto_shell

Kolto Shell
99920sinstant30 m

Kolto Drip

Slowly heals the target for <<1>> over <<2[%d/%d/%d]>> seconds and cleanses physical and mental effects each time it heals the target.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​healer.​single_target_hot

Kolto Drip
97012sinstant30 m
Tank spec
NamePriorityCooldownActivationRange
Threat Boosterpassive
Weapon Proficiency: Sniper Riflepassive
Weapon Proficiency: Blaster Riflepassive
Armor Proficiency: Shield Generatorpassive
[buff_controller_new]passive

Anti-Personnel Detonator

Activates an explosive that deals <<1>> kinetic damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​tank.​aoe_attack

Anti-Personnel Detonator
99015sinstant4 m

Reinforcing Taunt

Taunts the target, forcing it to attack the companion for 6 seconds. Also reinforces the companion by placing an absorb shield that absorbs a moderate amount of damage.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​tank.​single_target_taunt

Reinforcing Taunt
98012sinstant30 m

Multi-Grapple

Fires a multi-grapple line that fires in a wide cone in front of the companion and pulls the closest three targets and generates a high amount of threat. Only affects targets that are in combat and are not in cover or have Boss Immunity.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​tank.​aoe_pull_mk2

Multi-Grapple
96045sinstant4-30 m

Powered Charge

Charges or strikes the target, dealing <<1>> weapon damage, heals for 25% of damage dealt and generates a moderate amount of threat.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​tank.​single_target_attack

Powered Charge
10007.5sinstant30 m

Provoking Scream

Taunts attacking enemies forcing them to attack your companion and generates a moderate amount of threat.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​tank.​aoe_taunt

Provoking Scream
97020sinstant30 m