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Portrait: Companions/Crafting_Droids_BlueLight/DDS/2V_R8

2V-R8

2V-R8 is a Seneschal-series factotum droid outfitted to serve the galaxy's most dangerous individuals. Due to experiences with previous masters, he knows that any moment of weakness or failure could easily result in his permanent deactivation, and he has therefore created multiple subroutines to reroute all his processing capabilities, maximizing his efficiency when seeing to whatever single task his master has assigned him. Despite the constant fear of destruction hanging over his head, 2V-R8 makes every effort to appear professional and composed. He has activated numerous crisis-management programming modules to assist him with handling the stress on his processors. So far, his power core has overheated only once.

Attributes

Metadata

Gift reactions

Use gifts to increase your influence with this companion. Make sure to use gifts loved by the companion for the highest influence gain!

TypeReaction
WeaponIndifferent
Military GearIndifferent
CourtingIndifferent
LuxuryLike ++
TechnologyFavorite +++
Republic MemorabiliaIndifferent
Imperial MemorabiliaLike ++
Cultural ArtifactLove ++++
TrophyIndifferent
Underworld GoodIndifferent
DelicaciesIndifferent
MaintenanceLove ++++

Abilities

DPS spec
NamePriorityCooldownActivationRange
Weapon Proficiency: Blaster Pistolpassive
[buff_controller_new]passive

Blast

A powerful shot dealt to a single target, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​blaster.​dps.​single_target_attack

Blast
9607sinstant30 m

Exhaustive Shot

Drains the target by dealing <<1>> kinetic damage over <<2[%d seconds/%d second/%d seconds]>> and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​blaster.​dps.​single_target_dot

Exhaustive Shot
97012sinstant30 m

Electro Dart

Fires an electro dart stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​blaster.​dps.​single_stun

Electro Dart
100045sinstant30 m

Thermal Grenade

Deals <<1>> kinetic damage to the primary target to up to 5 enemies within 4 meters.

FQN: abl.​companion.​weapon_set.​blaster.​dps.​aoe_attack

Thermal Grenade
98022.5sinstant30 m

Deadeye Shot

Fires a precision shot to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​blaster.​dps.​execution_attack

Deadeye Shot
99020s1s cast30 m
Healing spec
NamePriorityCooldownActivationRange
Ardent Protectorpassive
Weapon Proficiency: Blaster Pistolpassive
[buff_controller_new]passive
Covert Medicpassive
Self Preservationpassive

Progressive Kolto Scan

Heals a friendly target for <<1>> over the duration of the channel.

FQN: abl.​companion.​weapon_set.​blaster.​healer.​channel_heal

Progressive Kolto Scan
9007.5s3s channel30 m

Ardent Protector

Closes the distance the target, healing for <<2>>.

FQN: abl.​companion.​trait.​healer.​ardent_protector.​blaster

Ardent Protector
10004sinstant21-45 m

Kolto Quick Scan

Executes a quick Kolto scan on the target, healing for <<1>>.

FQN: abl.​companion.​weapon_set.​blaster.​healer.​single_target_heal

Kolto Quick Scan
98010sinstant30 m

Electro-Stasis

Binds the target in a stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Electro-Stasis once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​blaster.​healer.​single_target_mez

Electro-Stasis
99045sinstant30 m

Kolto Drip

Slowly heals the target for <<1>> over <<2[%d/%d/%d]>> seconds and cleanses physical and mental effects each time it heals the target.

FQN: abl.​companion.​weapon_set.​blaster.​healer.​single_target_hot

Kolto Drip
97012sinstant30 m

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​weapon_set.​blaster.​healer.​kolto_shell

Kolto Shell
99920sinstant30 m
Tank spec
NamePriorityCooldownActivationRange
Threat Boosterpassive
Weapon Proficiency: Blaster Pistolpassive
Armor Proficiency: Shield Generatorpassive
[buff_controller_new]passive

Threatening Focus

Taunts the target, forcing it to attack the companion for 6 seconds. Also reinforces the companion by placing an absorb shield that absorbs a moderate amount of damage.

FQN: abl.​companion.​weapon_set.​blaster.​tank.​single_target_taunt

Threatening Focus
98012sinstant30 m

Powered Charge

Charges or strikes the target, dealing <<1>> weapon damage, heals for 25% of damage dealt and generates a moderate amount of threat.

FQN: abl.​companion.​weapon_set.​blaster.​tank.​single_target_attack

Powered Charge
10007.5sinstant30 m

Provoking Flare

Fires a flare taunting attacking enemies forcing them to attack your companion and generates a moderate amount of threat.

FQN: abl.​companion.​weapon_set.​blaster.​tank.​aoe_taunt

Provoking Flare
97020sinstant30 m

Multi-Grapple

Fires a multi-grapple line that fires in a wide cone in front of the companion and pulls the closest three targets and generates a high amount of threat. Only affects targets that are in combat and are not in cover or have Boss Immunity.

FQN: abl.​companion.​weapon_set.​blaster.​tank.​aoe_pull_mk2

Multi-Grapple
96045sinstant4-30 m

Anti-Personnel Detonator

Activates an explosive that deals <<1>> kinetic damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​blaster.​tank.​aoe_attack

Anti-Personnel Detonator
99015sinstant4 m

Appearance