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Portrait

Cartel Quick Draw

Level 51-52 | Strong | Punk


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Headshot

Fires a shot at the target's head that deals heavy damage. Only works against a vulnerable (blinded/stunned) target.

FQN: abl.​npc.​ability.​pistol.​headshot

Headshot
15sinstant30 m100100%

Defensive Tactics

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensive Tactics
60sinstantany90100%

Cryo Grenade

FQN: abl.​npc.​ability.​tech.​cryo_grenade_random

Cryo Grenade
25sinstant30 m60100%

Sever Artery

Throws a knife at the target, doing kinetic damage and causing the target to bleed for internal damage over several seconds.

FQN: abl.​npc.​ability.​tech.​sever_artery

Sever Artery
12sinstant30 m40100%

Sucker Punch

FQN: abl.​npc.​ability.​unarmed.​sucker_punch_knockback

Sucker Punch
15sinstant4 m30100%

Prototype Blaster Round

Charged shot from special pistol

FQN: abl.​npc.​ability.​pistol.​rail_shot_pistol

Prototype Blaster Round
6s1.5s cast30 m20100%

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a03
  • Material: head_zabrakrep_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakrep_bmn_non_a09
  • Material: hair_zabrak_non_a09_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
facehair[no archetype]
  • + facehair_human_bmn_caucasian_tr_cyber03_brow02
  • + facehair_human_bmn_caucasian_tr_cyber01_eyepiece
  • + facehair_human_bmn_caucasian_tr_cyber03_brow
  • Material: facehair_human_non_tr_cyber01_u
skincolor
 skincolor_human_non_h32_p
    eyecolor
     eyecolor_zabrak_non_h02_s
      complexioncomp_zabrak_non_c11_m
        facepainttattoo_zabrak_non_good05_u
          agescar_human_non_c06_u
            Body details
            SlotDetails
            chestchest_tight_bmn_archetype
            • + chest_tight_bmn_med_ge_a39_collar
            • + chest_tight_bmn_med_ge_a39_shld
            • + chest_tight_bmn_med_ge_a39_flap
            • Material: chest_tight_med_ge_a39mercsoldier01_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_ge_a39mercsoldier01_u_v01
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_med_ge_a39_forearm
            • Material: hand_gauntlet_med_ge_a39mercsoldier01_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_med_ge_a39_back
            • + waist_belt_bmn_med_ge_a39_front
            • Material: waist_belt_med_ge_a39mercsoldier01_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_ge_a39mercsoldier01_m_v01
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_med_ge_a39_cover
            • Material: boot_tall_med_ge_a39mercsoldier01_u
            All NPCs with this appearance (3)