1. NPCs
  2. flashpoint
  3. star_fortress
  4. trash
  5. solo
  6. zakuul_science_officer
Portrait

Eternal Empire Science Officer

Level 65 | Strong | Medic


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Med Scan

FQN: abl.​npc.​ability.​tech.​medicine

Med Scan
4.5s3s cast15 m30100%

Defensive Tactics

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensive Tactics
60sinstantany20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmn_archetype
  • Material: face_gehat01_med_ge_a10impofficer02_m_v01
hair[empty]
facehair[no archetype]
  • + facehair_human_bmn_african_sp_cyber03_brow
  • + facehair_human_bmn_african_sp_cyber03_ear
  • + facehair_human_bmn_african_sp_cyber03_side
  • + facehair_human_bmn_african_sp_cyber03_cheek
  • Material: facehair_human_non_sp_cyber03_u
eyecolor
 eyecolor_human_non_h08_s
    complexioncomp_human_non_c21_m
      ageage_non_non_mid01_m
        Body details
        SlotDetails
        chestchest_trench_bmn_archetype
        • + chest_trench_bmn_med_sp_a07_collar
        • Material: chest_trench_med_sp_a07c01_m
        bracerbracer_short_bmn_archetype
        • Material: bracer_short_heavy_ge_a04reptrooper01_u_v02
        handhand_naked_bmn_archetype
        • Material: hand_naked_caucasian_young_a01c01_bmn
        • Skin slot 0: hand_naked_african_young_a01c01_bmn
        • Skin color is hued into slot: 0
        waistwaist_belt_bmn_archetype
        • + waist_belt_bmn_med_sp_a04_front
        • Material: waist_belt_med_sp_a04c05_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_med_ge_a14military02_m_v01
        bootboot_tall_bmn_archetype
        • + boot_tall_bmn_med_ge_a17_knee
        • Material: boot_tall_med_ge_a17military02_u