1. NPCs
  2. qtr
  3. 1x2
  4. raid
  5. denova
  6. enemy
  7. difficulty_2
  8. trash
  9. trash_trenches_defected_bombadeer
Portrait

Defected Imperial Bombardier

Level 50 | Champion | Defected Imperial


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Harpoon

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_bombadeer.​difficulty_1.​harpoon_stun

Harpoon
20sinstant30 m900100%

Plasma Grenade

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_bombadeer.​difficulty_1.​plasma_grenade

Plasma Grenade
12s1.5s cast30 m100100%

Hammer Shot

FQN: abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​trenches_defected_bombadeer.​difficulty_1.​hammer_shot

Hammer Shot
1.5sinstant30 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 15986861729838099765

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_gehelmet01_bfb_archetype
  • + face_gehelmet01_bfb_med_ge_a11_rim
  • Material: face_gehelmet01_heavy_ge_a11impheavy01_u
Body details
SlotDetails
chestchest_armor01_bfb_archetype
  • + chest_armor01_bfb_med_ge_a11_shld
  • + chest_armor01_bfb_med_ge_a11_back
  • + chest_armor01_bfb_med_ge_a11_loin
  • Material: chest_armor_heavy_ge_a11impheavy01_f
bracerbracer_short_bfb_archetype
  • Material: bracer_short_heavy_ge_a11impheavy01_u_v02
handhand_glove_bfb_archetype
  • + hand_glove_bfb_med_ge_a11_forearm
  • Material: hand_glove_heavy_ge_a11impheavy01_u
waistwaist_belt_bfb_archetype
  • + waist_belt_bfb_med_ge_a11_front
  • + waist_belt_bfb_med_ge_a11_back
  • Material: waist_belt_heavy_ge_a11impheavy01_u
legleg_armor02_bfb_archetype
  • Material: leg_armor02_heavy_ge_a11impheavy01_f_v02
bootboot_tall_bfb_archetype
  • + boot_tall_bfb_med_ge_a11_shin
  • Material: boot_tall_heavy_ge_a11impheavy01_u
All NPCs with this appearance (4)