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Portrait

Commander Gosular

Level 38 | Champion | Cyber Specialist


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Grav Round

FQN: abl.​npc.​ability.​cannon.​grav_round

Grav Round
6s2.5s cast30 m90100%

Plasma Probe

Deploys a plasma drone that does moderate damage over time to all nearby enemies for 15 seconds. NOTE - Balanced assuming the player will leave the AoE after 2 ticks.

FQN: abl.​npc.​ability.​tech.​plasma_probe

Plasma Probe
12sinstant30 m60100%

Explosive Probe

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Explosive Probe
30s2s cast30 m50100%

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m45100%

Interrogation Probe

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Interrogation Probe
20sinstant30 m40100%

Hail Of Bolts

FQN: abl.​npc.​ability.​cannon.​hail_of_bolts

Hail Of Bolts
20s6s channel30 m30100%

Holo Decoys

FQN: abl.​npc.​ability.​buff.​evasion_holo

Holo Decoys
3m 0sinstantany25100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a03
  • Material: head_human_bms_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a03
  • Material: hair_human_non_a03_v01_m
facehair[no archetype]
  • + 1006659 – not found
  • + 1312102 – not found
  • Material: facehair_human_non_a01_v01_m
skincolor
 skincolor_human_non_h08_p
    haircolor
     haircolor_human_non_h10_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c25_m
          agescar_human_non_c07_u
            Body details
            SlotDetails
            chestchest_armor01_bms_archetype
            • + chest_armor01_bms_med_ge_a11_shld
            • + chest_armor01_bms_med_ge_a11_back
            • + chest_armor01_bms_med_ge_a11_loin
            • Material: chest_armor_heavy_ge_a11impheavy02_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_ge_a11impheavy02_u_v01
            handhand_glove_bms_archetype
            • + hand_glove_bms_med_ge_a11_forearm
            • Material: hand_glove_heavy_ge_a11impheavy02_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_med_ge_a11_front
            • + waist_belt_bms_med_ge_a11_back
            • Material: waist_belt_heavy_ge_a11impheavy02_u
            legleg_armor02_bms_archetype
            • Material: leg_armor02_heavy_ge_a11impheavy02_m_v02
            bootboot_tall_bms_archetype
            • + boot_tall_bms_med_ge_a11_shin
            • Material: boot_tall_heavy_ge_a11impheavy02_u