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Portrait

Republic Engineer

Level 46-47 | Standard | Cyber Tech


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Carbonite Shield

FQN: abl.​npc.​ability.​tech.​carbonite_shield

Carbonite Shield
3m 0sinstantany400100%

Stealth Strike

FQN: abl.​npc.​ability.​tech.​stealth_strike_random

Stealth Strike
6s1.5s cast4-30 m350100%

Armor Melt

FQN: abl.​npc.​ability.​tech.​armor_melt

Armor Melt
15sinstant10 m300100%

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Retractable Blade
15sinstant4 m250100%

Shiv

Stab the target with your energy blade for moderate damage.

FQN: abl.​npc.​ability.​tech.​shiv

Shiv
9sinstant4 m70100%

Flame Burst

FQN: abl.​npc.​ability.​tech.​flame_burst

Flame Burst
9sinstant15 m70100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet01_bmn_archetype
  • + face_trhelmet01_bmn_med_tr_a01_antenna
  • Material: face_gehelmet30_med_ge_a01repsoldier05_u
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
(one of 4)
 skincolor_human_non_h04_p
     skincolor_human_non_h07_p
       skincolor_human_non_h02_p
         skincolor_human_non_h03_p
          haircolor
           haircolor_human_non_h06_p
            eyecolor
            (one of 2)
             eyecolor_human_non_h02_s
               eyecolor_human_non_h03_s
                complexion
                (one of 4)
                comp_human_non_c25_m
                  comp_human_non_c07_m
                    comp_human_non_c01_m
                      comp_human_non_c17_m
                        Body details
                        SlotDetails
                        chestchest_tight_bmn_archetype
                        • + 1001418 – not found
                        • + chest_tight_bmn_med_tr_a01_collar
                        • Material: chest_tight_med_ge_a01repsoldier05_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_med_ge_a01repsoldier05_u_v02
                        handhand_gauntlet_bmn_archetype
                        • + hand_gauntlet_bmn_med_tr_a01_front
                        • Material: hand_gauntlet_med_ge_a01repsoldier05_u
                        waistwaist_belt_bmn_archetype
                        • + waist_belt_bmn_med_tr_a01_front
                        • + waist_belt_bmn_med_tr_a01_back
                        • Material: waist_belt_med_ge_a01repsoldier05_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_med_ge_a01repsoldier05_m_v02
                        bootboot_tall_bmn_archetype
                        • Material: boot_tall_med_ge_a01repsoldier05_u