1. NPCs
  2. location
  3. tatooine
  4. mob
  5. exchange
  6. boss_sindal_reed
Portrait

Sindal Reed

Level 27-28 | Champion | Deadeye Sniper


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Laze Target

Designates a target, increasing all damage to the target by 5%. Must be in cover to use. Lasts 16 seconds.

FQN: abl.​npc.​ability.​rifle.​laze_target

Laze Target
20sinstant30 m250100%

Orbital Bombardment

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Orbital Bombardment
20s3s cast30 m200100%

Terminate

FQN: abl.​npc.​ability.​rifle.​snipe_caster_knockdown

Terminate
40s3s cast30 m170100%

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m150100%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m120100%

Ambush

FQN: abl.​npc.​ability.​rifle.​ambush

Ambush
12s2.5s cast30 m50100%

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike_ballistics

Stockstrike
9sinstant4 m30100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416622375035744227

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_nautolan_bms_non_a01
  • Material: head_nautolan_bms_non_a01_v01
  • Eye material: eye_nautolan_non_a01_c01
faceface_gehelmet10_bms_archetype
  • + face_gehelmet10_bms_light_ge_a33_rim
  • Material: face_gehelmet10_light_ge_a33hacker02_u
skincolor[empty]
eyecolor[empty]
complexion[empty]
facepaint[empty]
Body details
SlotDetails
chestchest_tight_bms_archetype
  • + chest_tight_bms_light_ge_a33_collar
  • + chest_tight_bms_light_ge_a33_chest
  • Material: chest_tight_light_ge_a33hacker02_m
bracerbracer_short_bms_archetype
  • Material: bracer_short_light_ge_a33hacker02_u_v01
handhand_gauntlet_bms_archetype
  • + hand_gauntlet_bms_light_ge_a33_back
  • Material: hand_gauntlet_light_ge_a33hacker02_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_light_ge_a33_front
  • Material: waist_belt_light_ge_a33hacker02_u
legleg_pant_bms_archetype
  • Material: leg_pant_light_ge_a33hacker02_m_v02
bootboot_tall_bms_archetype
  • + boot_tall_bms_light_ge_a33_cuff
  • Material: boot_tall_light_ge_a33hacker02_u